Shiver with Anticipation – How Horror Games Create Tension Cycles – Extra Credits

Share it with your friends Like

Thanks! Share it with your friends!

Close

Good horror games have their own pacing that’s unique to the genre. To keep the player scared, games use a cycle of tension and release that keeps the player on the edge of their seat. Not knowing when the next scare will hit, but constantly reminded of the danger around them by small clues like scratching noises and dark corridors, players effectively begin to frighten themselves as they wonder what will happen next.
Subscribe for new episodes every Wednesday! http://bit.ly/SubToEC (—More below)
_______

Get your Extra Credits gear at the store! http://bit.ly/ExtraStore
Play games with us on Extra Play! http://bit.ly/WatchEXP

Watch more episodes from this season of Extra Credits! http://bit.ly/2wvhPeo

Contribute community subtitles to Extra Credits: http://www.youtube.com/timedtext_cs_p…

Talk to us on Twitter (@ExtraCreditz): http://bit.ly/ECTweet
Follow us on Facebook: http://bit.ly/ECFBPage
Get our list of recommended games on Steam: http://bit.ly/ECCurator
_________

Would you like James to speak at your school or organization? For info, contact us at: contact@extra-credits.net
_________

♪ Intro Music: “Penguin Cap” by CarboHydroM
http://bit.ly/1eIHTDS

♪ Outro Music: “Avian” by Theophany
http://bit.ly/1zvbSgJ