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Blind Playthrough Dragon Age: Inquisition Part 64

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Dragon Age: Inquisition is a 2014 action role-playing video game developed by BioWare and published by Electronic Arts. The third major game in the Dragon Age franchise, Inquisition is the sequel to Dragon Age II (2011). The story follows a player character known as the Inquisitor on a journey to settle the civil unrest in the continent of Thedas and close a mysterious tear in the sky called the “Breach”, which is unleashing dangerous demons upon the world. Dragon Age: Inquisition’s gameplay is similar to its predecessors, although it consists of several semi-open worlds for players to explore. Players control the Inquisitor or their companions mainly from a third-person perspective, although a traditional role-playing game top-down camera angle is also available.

The release of Dragon Age II was met with a mixed reception from players who lamented the loss of the complexity of the first game, Dragon Age: Origins (2009). BioWare sought to address player feedback for Dragon Age II as a major goal, which influenced the design decisions of its sequel. Ultimately, BioWare wanted the third Dragon Age game to combine the elements of the first two games in the series. Having begun development in 2011, BioWare used EA DICE’s Frostbite 3 engine to power the game, though this created many development challenges for the team. They had to crunch extensively during development, and because of hardware limitations on older generation consoles several gameplay features had to be cut. Trevor Morris composed the game’s soundtrack, replacing Inon Zur, the composer used for the previous games.

Officially announced in September 2012 as Dragon Age III: Inquisition, the game was released worldwide in November 2014 for Windows, PlayStation 3, PlayStation 4, Xbox 360, and Xbox One. Upon release, the game received critical acclaim, with critics praising its exploration gameplay, combat, visuals, writing, characters and customization. The game received some criticism for its filler content, technical issues, tactical view, and aspects of its narrative. Commercially, it was one of the most successful games released by BioWare. It was awarded numerous accolades and nominated for more, including Game of the Year by several gaming publications. Several narrative downloadable content (DLC) packs were released to support Inquisition. A sequel, Dragon Age: Dreadwolf, is currently in development .

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