Shown is the Sith Fury ship in one of the first starship missions where you are tasked to escort and protect another ship through a seemingly war-torn section of space.

Though starships have been traveling hyperspace for millennia, the technology propelling these ships is always evolving. Advanced shielding and weaponry must also be outfitted for any starships venturing outside secured hyperlanes. In the years of the Great War, shipbuilders crafted a new generation of starships. Republic and the Imperial engineers developed a variety of unique designs for official use, but some of the most advanced models have surfaced on the black market, where Bounty Hunters, Smugglers, and pirates pay high prices to acquire the most advanced technologies available.

Featuring an advanced hyperdrive and state-of-the-art sub-light engines, the Fury is the most versatile starship in the Imperial fleet. Though initially designed for high-priority military missions, the Fury has become a favorite among Sith Lords and the latest models have been engineered accordingly. The Fury’s angular design combines the maneuverability of smaller Imperial fighters like the Interceptor with impressive armament that rivals some of the Empire’s larger military vessels. The Fury also features a newly designed set of ‘strike foils’ that remain down for travel but can be expanded in short range combat to maximize the ship’s agility and range of firepower. On the interior, adjustments have been made to match to the luxury and aesthetics demanded by the Sith. No expenses have been spared.

Matt plays Star Wars: The Old Republic; gives you a tour of the Bounty Hunter’s ship. And shows off some space combat.


Our introduction to Space Combat, rewards, upgrades, loot, and more. The official article to go along with this introduction is available at

SWTOR Empire space mission – Walkthrough of the level 44 space mission Clouds of Vondoru. Hosted by Trout – Ninja Pirates From Space – Saber Of Exar Kun (PvP)






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Jump into the middle of the widening galactic war. Players must fight for their lives to repel enemy ships and carry out daring counterattacks.


Zen takes a detailed look at Star Wars: The Old Republic. In these videos he will be leveling a Smuggler, Jedi Knight, Sith Inquisitor, and Bountry Hunter from level 1 – 10. These videos DO contain SPOILERS, so view only if you do not care about major plot points. This video shows a brief look at space combat, and how it works!

All commentary is done in post-production

I’m in an open instance and decide to pull aggro on a bunch of To’Duj Fighters because they’re easy to defeat, usually travel in packs and the pack is usually alone. However, I didn’t see the dozen Negh’Var Warships behind them. The ensuing battle was pretty, but I ended up dying the exact moment we won (and triggered a race condition where I was unable to exit).

An overview of the general rules of space combat with a specific focus on small encounters and dogfighting with smaller craft. A subsequent video will deal with large encounters and capital ships, and a later one will demonstrate a combat scene..

See how Starbound 1.3 space combat will see mechs floating in zero-gravity as you look for space stations, in this Starbound 1.3 preview news video. Subscribe for more Starbound: | Join the inner circle:

In this Starbound 1.3 preview we revisit mechs, as Chucklefish reveals how mechs will be able to float through space fighting aliens with your chosen loadout of weapons – including energy sword, deployable drones and more – as you look for space stations and other new explorable locations.

We take a look at Chucklefish’s videos showing the way Starbound 1.3 space combat using mechs will work, including the use of rotatable shield and more in this Starbound 1.3 preview video.

Starbound 1.3 space stations confirmed:
Starbound 1.3 to get mechs:


Thanks for watching this Starbound 1.3 preview video! More Starbound videos:

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Official Starbound gameplay description:

“In Starbound, you take on the role of a character who’s just fled from their home planet, only to crash-land on another. From there you’ll embark on a quest to survive, discover, explore and fight your way across an infinite universe!”

Developed by: Chucklefish
Formats available: PC Windows, Mac OSX

Official Starbound game site:
Buy Starbound download on Steam:


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This is why i prefere Endless Space (=turn based strategy) = CHILL FACTOR

Compared to the first game that uses this engine – Star Trek 25th Anniversary, a game I’ve previously Let’s Played – Judgement Rites starts off on a much darker tone. There’s no peaceful mission to go and check out something wrong on an earth-like planet, not this time. We’ve got our work cut out for us if we want to see the second mission in this game…

As a point, the manual has the star map which you consult to find out where you need to go for each mission, acting as a kind of copy protection. Going to the wrong location spawns between 2 and 4 enemy ships (either Elasi, Klingon or Romulan) that you’ll have to fight and gives no clue as to where the correct location is. It’s more a time waster then true copy protection as eventually you’ll guess the right location for each mission but it does makes it more difficult if you copied the game (or if you lost the manual)

The second game to use this engine, Judgement Rites has a number of subtle improvements made compared to the first. Characters move their mouths so that they’re actually talking when their voice acting lines come up and both the graphics and audio have are sharper and clearer respectively. What unfortunately hasn’t been improved are the options available for controlling the sound; you either have music on and off or sound on and off with sound containing both sounds effects and the voice acting. The balancing in-game leaves something to be desired as well with space combat being a little louder then the other parts of the game. I’ve done the best I can with the sound settings available to me, if I had the game higher it would’ve drowned me out quite badly at points. In 1993 volume sliders weren’t always guaranteed unfortunately – Interplay didn’t design this game with Let’s Playing in mind.

Want to watch the Let’s Play for the first game before this one? A link is provided below to the playlist:

Join Charles, as he dodges minefields, cripples enemy ships, and hides behind asteroids in the first public demonstration of Space Combat in “The Mandate”.
You can check out the full update here:

Earth Brakiri war release trailer. Released on the 28/07/08 this babylon 5 based space combat simulator will give you the chance to fly a star fury.

Space battles can be tough when starting out in No Man’s Sky, so here are a bunch of tips on how to win more at ship combat in NMS, including using your photon cannon/phase beam, charging your shield and dodging enemy attacks. Space pirates are a pain in the ass!

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No Man’s Sky’s gameplay is built on four pillars—exploration, survival, combat and trading—in which players are free to perform within the entirety of a procedurally generated deterministic open universe, which includes over 18 quintillion (1.8×1019) planets, many with their own set of flora and fauna.[4] By exploring, players gain information about the planets that they can submit to The Atlas, a universal database that can be shared with other players of the game. Players get compensated in currency every time new information is uploaded to The Atlas. Players also gain materials and blueprints to upgrade their character’s equipment and purchase a variety of starships, allowing them to travel deeper into the center of the galaxy, survive on planets with hostile environments, interact in friendly or hostile manners to computer-controlled space-faring factions, or trade with other ships.

Some activities will draw the attention of Sentinels which will attempt to kill the player-character for killing too many lifeforms or draining too many resources from these planets. Players participate in a shared universe, with the ability to exchange planet coordinates with friends, though the game will also be fully playable offline; this is enabled by the procedural generation system that assures players will find the same planet with the same features, lifeforms, and other aspects once given the planet coordinates, requiring no further data to be stored or retrieved from game servers.

Continuing the series of SWG videos… more space combat above Kashyyk- our noob Rebel ace pilot tries to take on some Tier 2/3 TIE Fighters which are patrolling around an Imperial space station. Please bear in mind that I’ve not done any space combat in SWG for about 3 years! 🙂

SKYJACKER – meet Ael Skyjacker, and learn more about the game.
SKYJACKER On Kickstarter:

About the game:
SKYJACKER is a first person, free-roaming space combat simulator that offers intense co-op action through instant scenarios and story based mercenary missions, where starship pilots hijack, destroy and loot enemy vessels. The game is based on the “Abyss Lights” book series concept. Player takes control of space pirates, fighting against other alien species. In a single player scenario based missions he plays as one of the most ruthless pirates in the galaxy, Ael, the only human in alien’s galaxy. In multiplayer mode (including coop) the player can select to play as other pirates (alien characters).

SKYJACKER’s physics and extensive spaceship customization abilities give space simulator enthusiasts the freedom to go beyond the stars like never before.

Furthermore you can support us there on Kickstarter:


Experience an amazing 3D space battle on your phone or tablet with our Live Space Battle Wallpaper.
The mother ship is under attack and only our brave heros can help it! Lots of lasers and explosions ensue!

Follow the action through 3 different cameras, which you can choose from the settings menu (double tap the screen for fast, easy access to the options):
-Hero camera: follow our hero in the chase of the villains that attack our mothership. Fight and defend!
-Attacker camera: you rather to be the anti-hero? then this is your point of view.
-Panoramic camera: the big picture, from here you can see the whole action and how the mother ship takes heat from all sides.

Ready to run on phones and tablets. Optimized as espectacular, It loads fast and run smooth while moving more than 20 space ships at the same time!
You’ll never see so much action in a live wallpaper.

Pew pew pew!!


Music “Infernal Battle” – Licensed from

High-octane space shoot-em-up available for your Android phone!
Get it from
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In this video you’ll get to see how the Sith Inquisitor gains access to their Starship, the Fury. We’ll show you around the ship, and also you can see it in action in one of the many space combat missions.

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Star Trek Online: Learn how to setup your HUD to maximize your effectiveness in space combat!

Everspace looks like an intriguing blend of Freelancer style space combat and exploration mixed with some roguelite elements from games like Faster Than Light. We dive in and take a look..
Game key was provided by the developers – opinions are my own.
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Dalagrath brings you a look at some level 50 space combat, Zoshas Advance. He also guides you through upgrades and the Jedi Consular/Jedi Knight spaceship, the defender.

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Have you been wondering what advanced space combat looks like and plays like in BioWare’s Star Wars The Old Republic MMO game? This video gives you an Advanced Space Combat Guide and runs through two full level 45+ missions and shows you how to use high level upgrades like the Electronic Warfare Pod Power Conversion Module and level 50 Proton Torpedo Tube.


For basic space combat please see this video:

I heard about this when Danny Baranowsky (who I managed to call Darren for some reason, I really need to get more sleep) tweeted about it. For the sum of $10 I’m able to download the Alpha release and play around with it. It clearly has a long way to go, but it’s doing a lot of things right and I can’t wait to see future versions.

If you want to support development you can buy into the alpha program for $10 at the game’s website.

If you like this then vote for it on Steam Greenlight

Recently Completed Kickstarter

IGN Editor Nick Kolan takes you on a tour of Star Wars: The Old Republic’s space combat. While the ship to ship combat looks incredibly impressive, the lack of any sense of control over the maneuvers is disappointing. What could have been a compelling aspect of the game turns out to be little more than an on-rails shooting gallery. Here’s hoping they revamp it in future updates!

Fly your starship over to IGN for more info:

Rogue Earth, The developers of Eterium asked me to take a look at their current project, a space combat sim that pays homage to the original Wing Commander albeit with proper 3d graphics and more anime influenced character art.

This is the demo you can download from

And the developers are attempting to extend their funding by currently running a kickstarter

It’s also available for voting on Steam Greenlight is that’s your thing.

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First of our BETA footage videos, now that the NDA has dropped. Expect tons of videos to be coming out over the next few days/weeks!

Tell us what you think of the ship? Awesome right!? 😀


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From the Penny Arcade Expo, Saturday, September 5, 2009. Star Trek Online clip of space combat.

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In this video you’ll get to see how the Bounty Hunter gains access to his Starship, the D5-Mantis. We’ll show you around the ship, and also you can see it in action in one of the many space combat missions.

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★SWTOR is now Free to Play! Get it here ★ :

SWTOR – Star Wars the Old Republic – Space Combat Battle Mission Gameplay Spaceship
Tips & Tricks about the Space Combat Missions Gameplay in SWTOR. This is done by a level 50 so certain elements are going to be different to those who are not high level yet!

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