First Tutorial Camera and Walking for third Person Game

Tutorial File Package :

Outlander Model :

Third Person Camera :!/content/62374

Playmaker :!/content/368

Have fun with it and sry with the ingame lags at the last on the video 😀

In this video we begin setting up our main menu. We start with layout and begin adding some functionality.

This video series is for people who are at least somewhat familiar with UE4 and are looking for ideas or a launching point for their own creations.


1001 Fonts:

A (proper) trailer showing off Version 1.5 of my Third Person Game Foundation Kit for Unity 5.1!

This update fixes a lot of bugs, adds tonnes of customization options and is a really big milestone for this asset. If you hadn’t liked the asset before, maybe give it another look now. It might have just what you’re looking for; after all, a lot of features/fixes exist in this update because of criticisms/feedback.

Here are all the useful links!

Asset Store Page:!/content/39426

Webplayer demo:

Windows Build demo download:

Mac OS X Build demo download (not tested):

Linux Build demo download (not tested):

Documentation (read all about its features):

Forum where I’m always posting updates:

Enjoy the video! 😀

The latest update of my game created with the blender game engine. I’m getting a bit bored of doing the main character so I may start on a level, or perhaps the enemies.
Click For More!


For more try visiting/following

Blender artists thread link

by Kevin Macleod
Creative Commons By Attribution

After two solid days of work I have something that looks ok, and is working. Need some mob AI, a few cleanups, and some polish and it should be fun.

Part 1:

Welcome to part 2 of the Third Person Shooter tutorial series using Game Maker: Studio! In this tutorial, we’re going to add bullets for the player and enemies, a little bit of particle effects and a solar lens flare.


Next tutorial: (It should say TPS #3 of course!)


Disclaimer: I was a little sick during this video, so I may sound a tad weird at the moment. Should be alright soon!

Link to delta time tutorial:

Welcome to a brand new series! Here, we give a look behind the scenes of how we make maps! Hope you enjoy :D!


Hey Guys!

Today we finally start a new series called Map Making! Here, we build an epic third person zombie shooter in minecraft! Hope you enjoy :D!

~ Team Wooloo



Herb Alpert – Spanish Flea
– I Do not claim this music! All credits to Herb Alpert!


Get it now: – Mobile version:

Cover + Shooting System – Third Person Shooter:

This video tutorial contains a step by step guide to setup the essential files of the “3rd Person Controller + Fly Mode” asset for the Unity game engine in a custom project.

You will learn the steps to setup the third person camera and the player movements, using your own custom player avatar and scenarios.
[EN] Join the war in a tank with Battle Supremacy for iPhone and iPad. Great campaigns and 10 on 10 multiplayer games await. Battle Supremacy is made by the guys who brought you the Sky Gamblers series.
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Battle Supremacy Empfehlung:

Third Person Shooter für iPhone und iPad:

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We create a new animation based on the rig from an existing mixamo one which will allow our player to look up and down. Also, we start with a small refactor on the way our crosshair works.

I hear myself saying SPLINE all the time instead of Spine. Sorry about that, but you probably understand what i’m trying to achieve..

Thanks guys for watching I really do appreciate the feedback, and if you notice any bugs or glitches, let me know in the comments or email me.

Here’s the sound pack from the video:

Here’s the project files:

Shrapnel from Radical Interactive is a great 3rd person shooter.

Shrapnel ($0.99)

More info on Shrapnel here:

Here’s the project file:

Thank you guys for watching the video, stay tuned for more!

Destroy an object:
function OnCollisionEnter(collision : Collision)
if (collision.gameObject.tag == “Finish”)

Simple movement(no look)
var speed : float = 6.0;
var jumpSpeed : float = 8.0;
var gravity : float = 20.0;

private var moveDirection : Vector3 =;

function Update() {
var controller : CharacterController = GetComponent(CharacterController);
if (controller.isGrounded) {
// We are grounded, so recalculate
// move direction directly from axes
moveDirection = Vector3(Input.GetAxis(“Horizontal”), 0,
moveDirection = transform.TransformDirection(moveDirection);
moveDirection *= speed;

if (Input.GetButton (“Jump”)) {
moveDirection.y = jumpSpeed;

// Apply gravity
moveDirection.y -= gravity * Time.deltaTime;

// Move the controller
controller.Move(moveDirection * Time.deltaTime);

var Bullet:Transform;

var ShootingForce = 100.0;

function Update () {
var fire = Instantiate(Bullet, transform.position, Quaternion.identity);
fire.rigidbody.AddForce(transform.right * ShootingForce);

Camera follow(in unity pack)
This camera smoothes out rotation around the y-axis and height.
Horizontal Distance to the target is always fixed.

There are many different ways to smooth the rotation but doing it this way gives you a lot of control over how the camera behaves.

For every of those smoothed values we calculate the wanted value and the current value.
Then we smooth it using the Lerp function.
Then we apply the smoothed values to the transform’s position.

// The target we are following
var target : Transform;
// The distance in the x-z plane to the target
var distance = 10.0;
// the height we want the camera to be above the target
var height = 5.0;
// How much we
var heightDamping = 2.0;
var rotationDamping = 3.0;

// Place the script in the Camera-Control group in the component menu
@script AddComponentMenu(“Camera-Control/Smooth Follow”)

function LateUpdate () {
// Early out if we don’t have a target
if (!target)

// Calculate the current rotation angles
wantedRotationAngle = target.eulerAngles.y;
wantedHeight = target.position.y + height;

currentRotationAngle = transform.eulerAngles.y;
currentHeight = transform.position.y;

// Damp the rotation around the y-axis
currentRotationAngle = Mathf.LerpAngle (currentRotationAngle, wantedRotationAngle, rotationDamping * Time.deltaTime);

// Damp the height
currentHeight = Mathf.Lerp (currentHeight, wantedHeight, heightDamping * Time.deltaTime);

// Convert the angle into a rotation
currentRotation = Quaternion.Euler (0, currentRotationAngle, 0);

// Set the position of the camera on the x-z plane to:
// distance meters behind the target
transform.position = target.position;
transform.position -= currentRotation * Vector3.forward * distance;

// Set the height of the camera
transform.position.y = currentHeight;

// Always look at the target
transform.LookAt (target);

This a small video of me practicing creating third person camera akin to those in early resident evil games, which follows the player, changing position as they explore the level

Thanks for watching guys!

Here’s a link to the project file:

Thank you guys for being really patient! Here’s how to do terrain sounds for footsteps. Hopefully this is really helpful to some of you guys! 🙂

Here’s the TerrainSurface script from the video:

Here’s the project file:

Available on the Asset Store:!/content/27438

Available on the Asset Store:!/content/27438
Corresponding text documentation:

Hey there everyone. I’m happy to announce a brand new series on this channel: How to make a third person shooter with Game Maker Studio. In each part, we will make tons of progress as we add dozens of new features in each part!

Make sure to leave a like and subscribe if you want to be notified about upcoming parts!

Download link: (0.4 MB)

First Person Shooter or Third Person Shooter?

Next tutorial:

In this video we start building the foundation for our enemy AI. We will create and connect the components of our AI as well as give our enemy some senses.

This video series is for people who are at least somewhat familiar with UE4 and are looking for ideas or a launching point for their own creations.


How to setup third person camera in BGE

Double caption ( Bahasa Indonesia & English )

Basic Movement Tutorial :

Basic Movement ( Python ) Tutorial :

Background Music by NoCopyrightSounds :

Available on the Asset Store:!/content/27438
Corresponding text documentation:

Splatoon-First Look! (Nintendo Wii U Third Person Shooter 60fps)
Giving my thoughts about this lovely game from Nintendo!
Enjoy the game!


Checking out the game Splatoon that was recently released by Nintendo on Wii U! Lovely characters and a game then both looks and runs well in 60 fps. Giving my thoughts, first impressions, review and a first look into the game!


Do you like gaming, anime and film?
Check out the latest podcast at
The Button Smasher Podcast:


★ Join the 40splishsplash family by subbing to my channel!

In this video we go over the effects and how to fix some of the in game glitches. Thanks for watching once again! 🙂

Here’s the Tut6Pack:

Here’s the project files:

Available on the Asset Store:!/content/27438

If you’ve ever wanted to make a 3rd Person Shooter, but had no idea where to begin, then look no further

Download Unity 3D:

Check out my channel:

Watch Part 1:

basemale on the Unity Asset Store:!/content/3174

Check out my outro song and others by teknoaxe:

Thanks for watching!!!

So something I just discovered is that you can play normal (full team) matches in 3rd person (Be A Legend camera) mode. This is quite amazing!

Since I’m new to PES I’m not sure when this mode was introduced and how many people care for it, but frankly I find it really great, it’s changed the complete game (the genre even) for me. From a simulation, it now feels like a 3rd person action game.

The gameplay itself is completely changed when you control a full team with this camera mode. Making judgments for things like passes, through balls, shots on goals rely more on your instinct since you can’t see everything around you all the time. Often times you’ll remember that there was a teammate in a certain position, and you’ll make a blind pass in that direction – when it turns out your instinct as to your teammate’s positioning was correct, it feels really satisfactory. Taking shots on goal is great as well. It really reminds you of being on the ground and playing for real. The whole gameplay changes and the methods that have been hardwired from years of playing FIFA/ PES are now of no use – it’s almost like a completely new game.

You also finally get to see all that graphical detail while playing – and not just during replays. You can see the sun break over the stands as you run towards the goal when breaking on a fast counter. On that note, running for a counter attack feels amazing! And so does slide tackling, dribbling, jostling for a header etc. You can also hear the players shout and exclaim a lot louder when playing (see the video @ Judging whether your teammate is onside or off also becomes a lot more challenging. Winning and losing possession is exciting. I’ve tried to show all these gameplay moments in the video below

Have you guys tried playing a normal match in this mode? It reminds me of how I’ve always dreamt of a first person football game. This comes pretty damn close! It gives you that “Rocket League” feeling. Honestly speaking, it’s turned the game into a completely new thing for me, it’s a very different experience. Do try it out!

Developing a 3rd Person Controller is really hard and costs a lot of time, so we develop a Template that you can set up any rigged model in less then 10 seconds and focus on making your game!

This new update 1.3 is not compatible with previous versions, please BACKUP your current project and create a new one to import the update.

Basic Locomotion 1.3 will also be available for the next update of the Melee Combat 1.4

Third Person Controller – Basic Locomotion by Invector!/content/59332
Third Person Controller – Melee Combat by Invector!/content/44227

Song: Borderlands 2 (UST) – The Heavy: Short Change Hero

Very easy way to start a 3rd person game.

Subscribe would really help me a lot and for more tutorials 🙂

Where I got this information:

Follow me on :
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Roblox: –

Where I get my games?

This mod offsets the camera to the right whilst in Third Person mode(F5) to allow you to see what’s infront of you!

Thanks for watching!

Here’s the project file :

Sorry for the mic, it was too close to my face lol :P.

Hope you guys enjoyed!

Animations mentioned in video :
Here’s my project file :

Here’s mixamo:

Take a look at Fuse it’s a great program:

Link to project file:

Thanks for watching! 🙂

Portal 2 Chapter 5 – The Escape – Exclusive Third Person Walkthrough (PART 9)