First Tutorial Camera and Walking for third Person Game
Tutorial File Package : mypandur.com/Tuts/Unity/Outlander/Tutorial.unitypackage
Outlander Model : http://www.marcusdublin.com/TutorialsselectionPage.html
Third Person Camera : https://www.assetstore.unity3d.com/en/#!/content/62374
Playmaker : https://www.assetstore.unity3d.com/en/#!/content/368
Have fun with it and sry with the ingame lags at the last on the video 😀
In this video we begin setting up our main menu. We start with layout and begin adding some functionality.
This video series is for people who are at least somewhat familiar with UE4 and are looking for ideas or a launching point for their own creations.
facebook: https://www.facebook.com/evileyegaming/
1001 Fonts: http://www.1001fonts.com
A (proper) trailer showing off Version 1.5 of my Third Person Game Foundation Kit for Unity 5.1!
This update fixes a lot of bugs, adds tonnes of customization options and is a really big milestone for this asset. If you hadn’t liked the asset before, maybe give it another look now. It might have just what you’re looking for; after all, a lot of features/fixes exist in this update because of criticisms/feedback.
Here are all the useful links!
Asset Store Page:
https://www.assetstore.unity3d.com/en/#!/content/39426
Webplayer demo:
http://zeliggames.weebly.com/third-person-engine-demo.html
Windows Build demo download:
https://www.dropbox.com/s/7s804afbwk8022i/WindowsBuild%201.5.zip?dl=0
Mac OS X Build demo download (not tested):
https://www.dropbox.com/s/eb6dohq5wl0tehm/MacOSXBuild%201.5.zip?dl=0
Linux Build demo download (not tested):
https://www.dropbox.com/s/uih04mgujcy4wh8/LinuxBuild%201.5.zip?dl=0
Documentation (read all about its features):
https://www.dropbox.com/s/vk0nrwe1i7fxmp2/TPGFK-DOCUMENTATION.pdf?dl=0
Forum where I’m always posting updates:
http://forum.unity3d.com/threads/third-person-character-camera-controller-released.341192/
Enjoy the video! 😀
The latest update of my game created with the blender game engine. I’m getting a bit bored of doing the main character so I may start on a level, or perhaps the enemies.
Click For More!
Subscribe!
http://youtube.com/subscription_center?add_user=Mattline1
For more try visiting/following
http://mattline1.blogspot.com/
Blender artists thread link
http://blenderartists.org/forum/showthread.php?t=198587
Music:
Misuse
by Kevin Macleod
http://incompetech.com/
Creative Commons By Attribution
After two solid days of work I have something that looks ok, and is working. Need some mob AI, a few cleanups, and some polish and it should be fun.
Part 1: https://www.youtube.com/watch?v=hABGU458HMQ
Welcome to part 2 of the Third Person Shooter tutorial series using Game Maker: Studio! In this tutorial, we’re going to add bullets for the player and enemies, a little bit of particle effects and a solar lens flare.
FPS or TPS?
http://www.strawpoll.me/10376147
Next tutorial:
http://www.strawpoll.me/10376158 (It should say TPS #3 of course!)
Download: https://www.dropbox.com/s/gdahowptb7w7p3a/TPS%202.zip?dl=0
Disclaimer: I was a little sick during this video, so I may sound a tad weird at the moment. Should be alright soon!
Link to delta time tutorial: https://www.youtube.com/watch?v=W_Hhfy6SS0A
Welcome to a brand new series! Here, we give a look behind the scenes of how we make maps! Hope you enjoy :D!
——————————————–
Hey Guys!
Today we finally start a new series called Map Making! Here, we build an epic third person zombie shooter in minecraft! Hope you enjoy :D!
~ Team Wooloo
——————————————–
Music:
Herb Alpert – Spanish Flea
– https://www.youtube.com/results?search_query=Spanish+Flea
– https://www.youtube.com/watch?v=mML2fPec7xU
– https://www.youtube.com/watch?v=9-_2QpbXMbw
– I Do not claim this music! All credits to Herb Alpert!
——————————————–
Get it now: http://u3d.as/bgp – Mobile version: http://u3d.as/Yep
Cover + Shooting System – Third Person Shooter: http://u3d.as/X6v
This video tutorial contains a step by step guide to setup the essential files of the “3rd Person Controller + Fly Mode” asset for the Unity game engine in a custom project.
You will learn the steps to setup the third person camera and the player movements, using your own custom player avatar and scenarios.
http://www.iTouchandPLAY.de
[EN] Join the war in a tank with Battle Supremacy for iPhone and iPad. Great campaigns and 10 on 10 multiplayer games await. Battle Supremacy is made by the guys who brought you the Sky Gamblers series.
[DE] In Battle Supremacy nimmst du in einem Panzer auf der Seite der Alliierten im Zweiten Weltkrieg Teil. In zahlreichen Einzelspieler-Missionen und 10 gegen 10 Multiplayer-Duellen kämpfst du auf dem Boden. Battle Supremacy ist von den Sky Gamblers-Entwicklern Atypical Games.
Battle Supremacy Empfehlung:
http://bit.ly/1lY3Rpv
Third Person Shooter für iPhone und iPad:
http://www.itouchandplay.de/app-store-gamecheck/alle/third-person/
***** Die besten Spiele für iPhone, iPad und Android *****
#Action-Spiele: http://bit.ly/bestiosgames_action
#Geschick-Spiele: http://bit.ly/bestiosgames_geschick
#Logik-Spiele: http://bit.ly/bestiosgames_logik
***** Kostenlose Spiele für iPhone, iPad und Android *****
#Gratis Action-Spiele: http://bit.ly/gratis_iosgames_action
#Gratis Geschick-Spiele: http://bit.ly/gratis_iosgames_geschick
#Gratis Logik-Spiele: http://bit.ly/gratis_iosgames_logik
#Preissenkungen: http://bit.ly/iosgames_rabatte
***** App Reviews für Spiele auf iPhone, iPad und Android *****
#Action-Reviews: http://bit.ly/appreviews_action
#Geschick-Reviews: http://bit.ly/appreviews_geschick
#Logik-Reviews: http://bit.ly/appreviews_logik
***** Spiele-Sammlungen für iPhone, iPad und Android *****
# Monatlich: http://bit.ly/iosgames_monatscharts
# Wöchentlich: http://bit.ly/iosgames_woche
# Spiele-Sammlungen: http://bit.ly/alle_spiele_sammlungen
————————- … folge uns, wenn du spielen willst!
http://bit.ly/itouchandplay_facebook
http://bit.ly/itouchandplay_twitter
http://bit.ly/itouchandplay_google
http://bit.ly/itouchandplay_youtube
We create a new animation based on the rig from an existing mixamo one which will allow our player to look up and down. Also, we start with a small refactor on the way our crosshair works.
I hear myself saying SPLINE all the time instead of Spine. Sorry about that, but you probably understand what i’m trying to achieve..
Thanks guys for watching I really do appreciate the feedback, and if you notice any bugs or glitches, let me know in the comments or email me.
Here’s the sound pack from the video: https://drive.google.com/open?id=0BwBLT3G9VxbMY0dJQjRfMjNLWE0
Here’s the project files: https://drive.google.com/open?id=0BwBLT3G9VxbMSjZVdnhPQ1V5T1k
Shrapnel from Radical Interactive is a great 3rd person shooter.
Shrapnel ($0.99)
http://itunes.apple.com/my/app/shrapnel/id381122733?mt=8
More info on Shrapnel here:
http://www.facebook.com/shrapnelpage
http://www.radicalpublishing.com/shrapnelapp
Here’s the project file: https://drive.google.com/open?id=0BwBLT3G9VxbMSjZVdnhPQ1V5T1k
Thank you guys for watching the video, stay tuned for more!
Destroy an object:
function OnCollisionEnter(collision : Collision)
{
if (collision.gameObject.tag == “Finish”)
{
Destroy(collision.gameObject);
}
}
Simple movement(no look)
var speed : float = 6.0;
var jumpSpeed : float = 8.0;
var gravity : float = 20.0;
private var moveDirection : Vector3 = Vector3.zero;
function Update() {
var controller : CharacterController = GetComponent(CharacterController);
if (controller.isGrounded) {
// We are grounded, so recalculate
// move direction directly from axes
moveDirection = Vector3(Input.GetAxis(“Horizontal”), 0,
Input.GetAxis(“Vertical”));
moveDirection = transform.TransformDirection(moveDirection);
moveDirection *= speed;
if (Input.GetButton (“Jump”)) {
moveDirection.y = jumpSpeed;
}
}
// Apply gravity
moveDirection.y -= gravity * Time.deltaTime;
// Move the controller
controller.Move(moveDirection * Time.deltaTime);
}
Shoot:
var Bullet:Transform;
var ShootingForce = 100.0;
function Update () {
if(Input.GetButtonDown(“fire”))
{
var fire = Instantiate(Bullet, transform.position, Quaternion.identity);
fire.rigidbody.AddForce(transform.right * ShootingForce);
}
}
Camera follow(in unity pack)
/*
This camera smoothes out rotation around the y-axis and height.
Horizontal Distance to the target is always fixed.
There are many different ways to smooth the rotation but doing it this way gives you a lot of control over how the camera behaves.
For every of those smoothed values we calculate the wanted value and the current value.
Then we smooth it using the Lerp function.
Then we apply the smoothed values to the transform’s position.
*/
// The target we are following
var target : Transform;
// The distance in the x-z plane to the target
var distance = 10.0;
// the height we want the camera to be above the target
var height = 5.0;
// How much we
var heightDamping = 2.0;
var rotationDamping = 3.0;
// Place the script in the Camera-Control group in the component menu
@script AddComponentMenu(“Camera-Control/Smooth Follow”)
function LateUpdate () {
// Early out if we don’t have a target
if (!target)
return;
// Calculate the current rotation angles
wantedRotationAngle = target.eulerAngles.y;
wantedHeight = target.position.y + height;
currentRotationAngle = transform.eulerAngles.y;
currentHeight = transform.position.y;
// Damp the rotation around the y-axis
currentRotationAngle = Mathf.LerpAngle (currentRotationAngle, wantedRotationAngle, rotationDamping * Time.deltaTime);
// Damp the height
currentHeight = Mathf.Lerp (currentHeight, wantedHeight, heightDamping * Time.deltaTime);
// Convert the angle into a rotation
currentRotation = Quaternion.Euler (0, currentRotationAngle, 0);
// Set the position of the camera on the x-z plane to:
// distance meters behind the target
transform.position = target.position;
transform.position -= currentRotation * Vector3.forward * distance;
// Set the height of the camera
transform.position.y = currentHeight;
// Always look at the target
transform.LookAt (target);
}
This a small video of me practicing creating third person camera akin to those in early resident evil games, which follows the player, changing position as they explore the level
Thanks for watching guys!
Here’s a link to the project file: https://drive.google.com/open?id=0BwBLT3G9VxbMSjZVdnhPQ1V5T1k
Thank you guys for being really patient! Here’s how to do terrain sounds for footsteps. Hopefully this is really helpful to some of you guys! 🙂
Here’s the TerrainSurface script from the video: https://drive.google.com/open?id=0BwBLT3G9VxbMUXhsRWNfTUI4ZlU
Here’s the project file: https://drive.google.com/open?id=0BwBLT3G9VxbMSjZVdnhPQ1V5T1k
Available on the Asset Store: https://www.assetstore.unity3d.com/#!/content/27438
Available on the Asset Store: https://www.assetstore.unity3d.com/#!/content/27438
Corresponding text documentation: http://www.opsive.com/assets/ThirdPersonController/documentation.php?id=21
Hey there everyone. I’m happy to announce a brand new series on this channel: How to make a third person shooter with Game Maker Studio. In each part, we will make tons of progress as we add dozens of new features in each part!
Make sure to leave a like and subscribe if you want to be notified about upcoming parts!
Download link: http://tinyurl.com/hfphxj6 (0.4 MB)
First Person Shooter or Third Person Shooter?
http://www.strawpoll.me/10376147
Next tutorial:
http://www.strawpoll.me/10376158
In this video we start building the foundation for our enemy AI. We will create and connect the components of our AI as well as give our enemy some senses.
This video series is for people who are at least somewhat familiar with UE4 and are looking for ideas or a launching point for their own creations.
facebook: https://www.facebook.com/evileyegaming/
How to setup third person camera in BGE
Double caption ( Bahasa Indonesia & English )
Basic Movement Tutorial : https://www.youtube.com/watch?v=ZD9DHDo74Jg
Basic Movement ( Python ) Tutorial : https://www.youtube.com/watch?v=HXr3fKbd5lQ
Background Music by NoCopyrightSounds : https://www.youtube.com/user/NoCopyrightSounds/videos
Available on the Asset Store: https://www.assetstore.unity3d.com/#!/content/27438
Corresponding text documentation: http://www.opsive.com/assets/ThirdPersonController/documentation.php?id=98
Splatoon-First Look! (Nintendo Wii U Third Person Shooter 60fps)
Giving my thoughts about this lovely game from Nintendo!
Enjoy the game!
_________________________________________________________________
★ ABOUT THE VIDEO:
Checking out the game Splatoon that was recently released by Nintendo on Wii U! Lovely characters and a game then both looks and runs well in 60 fps. Giving my thoughts, first impressions, review and a first look into the game!
_________________________________________________________________
★ SOCIAL MEDIA:
http://www.facebook.com/40splishsplash?ref=hl
https://www.google.com/+40splishsplash
https://twitter.com/40splishsplash
Do you like gaming, anime and film?
Check out the latest podcast at
The Button Smasher Podcast:
http://thebuttonsmashers.com/2015/05/bsp-ep-85-page-five-line-three/
Website:
http://thebuttonsmashers.com
_________________________________________________________________
★ Join the 40splishsplash family by subbing to my channel!
In this video we go over the effects and how to fix some of the in game glitches. Thanks for watching once again! 🙂
Here’s the Tut6Pack: https://drive.google.com/open?id=0BwBLT3G9VxbMaWVxVFpxSVpOaHc
Here’s the project files: https://drive.google.com/open?id=0BwBLT3G9VxbMSjZVdnhPQ1V5T1k
Available on the Asset Store: https://www.assetstore.unity3d.com/#!/content/27438
If you’ve ever wanted to make a 3rd Person Shooter, but had no idea where to begin, then look no further
Download Unity 3D:
http://unity3d.com/get-unity
Check out my channel: https://www.youtube.com/channel/UC4Imqj0BEOYx5Ptgo-ZiwlQ
Watch Part 1:
https://youtu.be/ILBecR1fryI
basemale on the Unity Asset Store:
https://www.assetstore.unity3d.com/en/#!/content/3174
Check out my outro song and others by teknoaxe:
https://www.youtube.com/user/teknoaxe
Thanks for watching!!!
So something I just discovered is that you can play normal (full team) matches in 3rd person (Be A Legend camera) mode. This is quite amazing!
Since I’m new to PES I’m not sure when this mode was introduced and how many people care for it, but frankly I find it really great, it’s changed the complete game (the genre even) for me. From a simulation, it now feels like a 3rd person action game.
The gameplay itself is completely changed when you control a full team with this camera mode. Making judgments for things like passes, through balls, shots on goals rely more on your instinct since you can’t see everything around you all the time. Often times you’ll remember that there was a teammate in a certain position, and you’ll make a blind pass in that direction – when it turns out your instinct as to your teammate’s positioning was correct, it feels really satisfactory. Taking shots on goal is great as well. It really reminds you of being on the ground and playing for real. The whole gameplay changes and the methods that have been hardwired from years of playing FIFA/ PES are now of no use – it’s almost like a completely new game.
You also finally get to see all that graphical detail while playing – and not just during replays. You can see the sun break over the stands as you run towards the goal when breaking on a fast counter. On that note, running for a counter attack feels amazing! And so does slide tackling, dribbling, jostling for a header etc. You can also hear the players shout and exclaim a lot louder when playing (see the video @ Judging whether your teammate is onside or off also becomes a lot more challenging. Winning and losing possession is exciting. I’ve tried to show all these gameplay moments in the video below
Have you guys tried playing a normal match in this mode? It reminds me of how I’ve always dreamt of a first person football game. This comes pretty damn close! It gives you that “Rocket League” feeling. Honestly speaking, it’s turned the game into a completely new thing for me, it’s a very different experience. Do try it out!
Developing a 3rd Person Controller is really hard and costs a lot of time, so we develop a Template that you can set up any rigged model in less then 10 seconds and focus on making your game!
This new update 1.3 is not compatible with previous versions, please BACKUP your current project and create a new one to import the update.
Basic Locomotion 1.3 will also be available for the next update of the Melee Combat 1.4
Third Person Controller – Basic Locomotion by Invector
https://www.assetstore.unity3d.com/en/#!/content/59332
Third Person Controller – Melee Combat by Invector
https://www.assetstore.unity3d.com/en/#!/content/44227
vForum:
http://invector.proboards.com/
Website:
http://www.invector.xyz/
Song: Borderlands 2 (UST) – The Heavy: Short Change Hero
Very easy way to start a 3rd person game.
Subscribe would really help me a lot and for more tutorials 🙂
Where I got this information:
https://www.reddit.com/r/roblox/comments/447k1q/i_found_a_way_to_force_shiftlock
Follow me on :
twitter – https://twitter.com/JasronB
Google+ – https://twitter.com/JasronB
Twitch – https://www.twitch.tv/notjasronblane
Roblox: – https://www.roblox.com/users/100480981/profile
Where I get my games? https://www.g2a.com/r/jasron-blane
This mod offsets the camera to the right whilst in Third Person mode(F5) to allow you to see what’s infront of you!
http://www.minecraftforum.net/topic/1627327-146-better-third-person/
Thanks for watching!
Here’s the project file :https://drive.google.com/open?id=0BwBLT3G9VxbMSjZVdnhPQ1V5T1k
Sorry for the mic, it was too close to my face lol :P.
Hope you guys enjoyed!
Animations mentioned in video : https://drive.google.com/open?id=0BwBLT3G9VxbMRFBtQXU3LXIzcnc
Here’s my project file : https://drive.google.com/open?id=0BwBLT3G9VxbMSjZVdnhPQ1V5T1k
Here’s mixamo: https://www.mixamo.com/
Take a look at Fuse it’s a great program: https://www.mixamo.com/fuse
Link to project file: https://drive.google.com/open?id=0BwBLT3G9VxbMSjZVdnhPQ1V5T1k
Thanks for watching! 🙂
Portal 2 Chapter 5 – The Escape – Exclusive Third Person Walkthrough (PART 9)