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Forspoken on PlayStation 5 – What Works and What Doesn't – DF Tech Review

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A new Square-Enix game is always cause for celebration and we were really looking forward to Forspoken – but while the final game has much to commend it, we’ve got plenty of issues too. In this detailed review, John breaks down his critique into what works and what doesn’t, summing up with his final impressions having beaten the game.

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00:00 – Introduction
02:09 – How does the game work?
04:17 – What Works, What Doesn’t

Here’s what works in Forspoken
04:35 – Fast Loading Times
05:06 – Vast Open World
05:46 – Animation Fluidity
07:33 – Particle System
08:07 – Atmospheric Effects
08:35 – Display Options
09:17 – Accessibility Options
09:46 – Character Models
10:10 – The Map System

What doesn’t work in Forspoken
10:48 – Poor Lighting
16:31 – Shadows
18:01 – Asset Integration
18:39 – Cutscene Issues
20:00 – Image Quality
21:47 – Performance Testing
24:07 – Wrapping up

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