There have been a lot of people wondering if diablo 4 will just be a clone to one of its predecessors in the past, and honestly the main way to figure something like that is through a game’s core and base structure features which is its character progression.
Now can they fulfill all of these requirements, while also creating a game that doesn’t feel repetitive.
A way of constantly giving you fresh experiences while also not being too rng heavy?
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Diablo 4 Giveaway Link!
https://forms.gle/k2DPFAE9rQTo1Yzt7
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00:00 – Intro & Giveaway
00:22 – Progression and why its SO important!
01:13 – Renown System
02:28 – Altars of Lilith
02:53 – Codex of Power
05:03 – Class Skill Trees
06:10 – Insane Paragon Board
08:11 – Giveaway!!!!!!!
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