[Recent NewsApril Fools Merch / Universe Update - Kalista & Hecarim bios, new short stories! / ARAM - Back to Bilgewater / New Ways to Earn Prestige Points]

New PBE previews are now up on Riot social media! Previews for the new Invictus Gaming skins for Camille, Fiora, Irelia, Kai'Sa, LeBlanc, and Rakan, Galaxy Slayer Zed, K/DA Evelynn Prestige Edition, and Conqueror Alistar were posted!

Continue reading for a first look at each new skin!

PBE Preview: Invictus Gaming Skins

Champions: Camille, Fiora, Irelia, Kai'Sa, LeBlanc, Rakan




PBE Preview: Galaxy Slayer Zed



PBE Preview: K/DA Evelynn Prestige Edition



PBE Preview: Conqueror Alistar



A post on the League of Legends Weibo showed off splash art for each skin (minus Conqueror Alistar)!

IG Shared Splash:

Invictus Gaming LeBlanc

Invictus Gaming Irelia

Invictus Gaming Camille

Invictus Gaming Kai'Sa

Invictus Gaming Fiora

Invictus Gaming Rakan

Galaxy Slayer Zed

K/DA Evelynn Prestige Edition

Ira Winderman: No Heat among NBA awards, just heated races The formal ballots are not due until after Wednesday's close of the regular season. The way the NBA's award races are shaping up, it may be more than the playoff scenarios that will go down to the wire. In some cases, the choices are

ਪੰਜਾਬੀ ਗਾਇਕ ਨਿੰਜਾ ਨੇ ਕਿਉਂ ਮੰਗੀ ਮੁਆਫੀ? (More)

[Recent NewsQuick Gameplay Thoughts: March 13 / Upcoming Bounty Changes / Long Sleeve Tees Merch Update / Ask Riot: Dragon Vs. Baron]

The PBE has been updated! As we continue the 9.6 PBE cycle, today's patch includes an April Fools 2019 login theme, details on upcoming bounty changes, and more tentative balance changes!
Continue reading for more information!

(Warning: PBE Content is tentative and subject to change - what you see below may not reflect what eventually gets pushed to live servers at the end of the cycle! Manage your expectations accordingly.)

Table of Contents

April Fools 2019 Login Theme

A new April Fools themed login is now on the PBE!

Upcoming Bounty Changes 

Here's Riot Jatt with details on bounty changes coming this cycle:
"Upcoming Bounty Changes 
Hey everyone, Jatt here. There are some changes to bounties coming to patch 9.6. We’ve noticed some confusion around the bounty system, and we think we can better explain our philosophy and what is actually going on. So, I wanted to start this post with my best effort to explain the system as it currently exists, then I’ll get into what we’re changing, and also why the system exists. 
Bounty Rules (Preseason-Now)
Since preseason, four factors have contributed to bounties:
  • Base kill gold
    • This is usually 300g but decreases as the target racks up death sprees
  • Kill streak gold
    • 150g at 2 kills, 300g at 3, every kill after that adds +100g (kill streaks are worth roughly 100g per kill overall)
  • CS gold (we want large gold advantages from farming to add to your bounty)
    • This one is detail heavy, but the intention is that you will get a bounty if you have SUBSTANTIALLY more farm gold than the enemy team's average since your last death.
    • Enemy team average is determined by summing the opponent team monster+minion gold since your last death and dividing by 4 (for the 4 gold streams of top/mid/bot/jungle).
    • There’s a threshold of a +100g advantage before CS bounties start tracking (starts at 50g), and then every additional +150g above the enemy average adds 50g to bounties.
  • Global bounty reduction (for teams that are losing)
    • This is a big source of confusion since it’s never been explained clearly. If your TEAM is behind, your kill streak and CS streak bounties are lower. The further behind your TEAM is, the more your bounty decreases.
    • This is a lever that helps allow for comebacks, and makes the cases of “I was just CSing to try and get back in the game” or “I’m 5-0 but the rest of my team is feeding” less punishing. Here’s the formula:
    • Beginning at a 3% TEAM gold deficit, bounties are reduced to 80% of their normal values. This scales linearly down to 60% value at an 8% gold deficit, then scales linearly down to a minimum of 20% value at a 24% gold deficit. 
Now, let’s see what’s changing in patch 9.6: 
Updated Bounty Rules (9.6+)
CS bounties will be roughly 25% smaller and account for support item gold. 
  • NERFED :: CS bounties reduced by approximately 25% (50 Bounty per 150g >>> 50 Bounty per 200g)
  • NEW :: CS bounties decrease when you lose your advantage
  • NEW :: Support item gold contributes to bounties
  • TEAM AVERAGE :: Now account for the addition of support item gold and divide CS gold by 4.3 rather than 4. (This and the above line won't have a significant impact on bounty values, but make the system a little more accurate.) 
Big CS bounties are most often seen in pro, because pro players naturally put more resources into the ADC. Because of this, ADC minion/monster gold advantage over the enemy team is usually large enough to create a bounty. To put some numbers to it, in patch 9.4, an ADC needed to be 2200 gold ABOVE THE ENEMY AVERAGE in Minion and Monster gold to gain a +700 CS bounty (would display as Bounty + Kill value, usually 1000g). With the patch 9.6 changes, the ADC will need to be 2900 gold ABOVE THE ENEMY AVERAGE to gain a +700 CS bounty. 
Bounty scoreboard visualization
  • BASE VALUE :: Scoreboards and chat no longer include the 300 base kill gold
  • FIRST BLOOD :: First blood gold is no longer added to bounty numbers if it hasn't occurred yet 
On patch 9.6 the scoreboard display for bounties will only be bounty gold, not base kill gold + bounty gold. We think that putting +450g on the scoreboard was actually a mistake, as many players think that death is worth 300 kill gold + another 450g. In reality, it’s just 300 kill gold +150g, and it's debatable whether or not that +150g should even be played around. (For instance, a minion wave at 25 minutes is worth 195 gold.) We think showing +150g more accurately presents that decision. 
It's also worth noting that First Blood gold was being added, meaning that the first 150g bounty would show up visually as 550g! This is a huge psychological difference. Now it just states 150g. 
Why CS bounties exist 
I want to talk a little bit at the end here about why CS bounties are valuable for the game.
CS has historically been the BEST way to gain an advantage in League since farming let you build gold leads without triggering anti-snowball mechanics. As a result higher-tier players tend to get more gold through CS and less from taking risks, since going for kills not only carries a high risk of failure, but success adds to your kill bounty. 
But bounties are meant to be a reward for killing powerful or valuable members of the enemy team, not necessarily members with lots of kills. In pro for instance, teams funnel tons of CS into their carries. We think it’s GOOD that the bounty system is more accurately assessing their power. 
As for snowball, some is good. When you do well, you should be rewarded IF you can use that lead to carry. Mess up or get outplayed, opponents should get to mitigate some (but not all) of that snowball because they also deserve to be rewarded for doing well (aka anti-snowball). 
We know from iterations of League that had fewer anti-snowball mechanics, what it looks like when games snowball out of control—the winner of the first teamfight just wins the game. 
With the preseason additions of turret plating and stronger first drakes, we knew the ability for a team to snowball was increasing so we wanted to strengthen the ability for a team to come back from behind too. Adding CS bounties helped counter that higher amount of snowball in the game and has struck a closer balance between kills and farming since both forms of advantage add to your bounty now. That said, they've been aggressively tuned and we absolutely agree there have been cases that felt “off”. 9.6's changes to tuning and in-game representation should help them feel more healthy.
Anyways, hope this clears up some bounty stuff and why we think CS bounties are good for the game. 
Let us know what you think in the comments!"

Balance Changes

NOTE*: The PBE is a testing grounds for new, tentative, & experimental changes. Be aware that what you see below may be relative to other changes earlier this cycle! These are not official notes.

[Context - Experimental changes, expect these back for more testing!]
  • All changes reverted, back to live functionality!

Ghost Poro (D3)
  • Reverted to live functionality.

Context & Notes

1) -None today!-

Check out [THIS PAGEfor a comprehensive list of the new content & changes currently on the PBE as a part of this cycle or catch up with the individual update links below !

Ancestors Legacy is now available DRM-free. Get it 50% off until March 22nd, 2pm UTC.

Ancestors Legacy is a squad-based real time strategy with a strong focus on tactics. Inspired by medieval European history, it brings to life four different nations and their conflicts, usually solved by war.

Published 8 March 2019

| Star Wars: Age of Rebellion

Collapse of the Republic

Announcing a New Sourcebook for Star Wars Roleplaying

Pre-order your own copy of Collapse of the Republic at your local retailer or online through our website today with free shipping in the continental United States!

With hopes for peace dashed by the bombing of the Senate District power generator on Coruscant, there is no end in sight for the war that engulfs the galaxy. Soldiers of all ranks grow weary from years of battle, while the Jedi strive to balance their roles as peace keepers and military generals.

Fantasy Flight Games is proud to announce the Collapse of the Republic sourcebook for Star Wars Roleplaying! Collapse of the Republic explores the latter days of the Clone Wars, following on the events described in Rise of the Separatists, and is fully compatible with the complete Star Wars Roleplaying game lines including Edge of the Empire, Age of Rebellion, and Force and Destiny.

Here, you can look for new player character options, including the ability to play as a Death Watch Warrior, a Nightsister, and more! The Game Master also gets plenty of new tools, including profiles on iconic NPCs, gazeteers for famous planets during this era, and continuing campaigns through the events of Order 66 and the end of the Clone Wars.

Last Days of the Republic

Collapse of the Republic serves as a companion piece and a sequel of sorts to Rise of the Separatists. While the latter book details the first half of the Clone Wars, Collapse of the Republic details the end of the war and the Republic. Along with a new era embraced by this new book, you'll also find new species and specializations included within the sourcebook—all of which played a role in the Clone Wars, including the mystic Dathomirians.

Although humans and Zabrak have been born, lived, and died on Dathomir, the truly unique Dathomirians are near-humans who practice a strange blend of magicks and alchemy. Generations of genetic drift and exposure to the planet’s power from the dark side of the Force have created a distinct people and culture focused on self-determination, strength, and discipline. Dathomirians have average characteristics, but due to their rough upbringing, they also receive several ranks in Coercion, Survival, and Outdoorsman.

Collapse of the Republic also introduces several new specializations, and offers new takes on classic tropes. For example, the Clone Wars have raged on for years, and Clone Troopers have adapted to new battlefield tactics. In the beginning of the Clone Wars, the Grand Army of the Republic consisted of identical soldiers with training along special parameters: ground combat, air combat, and officer and leadership training. Now, different factors have created slight but profound variations.

Three new specializations open themselves up to those who choose to take on the role of a Clone Trooper in Collapse of the Republic. ARC Troopers fulfill the need for small and tactical squads, relying on their peak physical fitness and advanced training to complete their missions. These clones are required to think creatively and independently, are considered the best of the best, and are now available as a specialization tree in Collapse of the Republic.

The biogeneticists on Kamino understood that a clone army needs specialized commanders. While non-clone commanders could serve the function, the Kaminoans wished to sell a fully staffed military as a whole package and took on the challenge of providing an independent thinker with unwavering loyalty to their buyer. A Clone Commander can come from the soldier’s ranks, having shown a natural ability to command, or can be engineered on Kamino through specialty training. The Jedi lean on these commanders to advise them, enforce discipline, and execute the Jedi’s orders. These Commanders are also a new specialization featured in Collapse of the Republic, inspiring those around them with their exceptional leadership qualities.

Cloning, training, mental implants, and programming pale in comparison to field experience. Even the engineers on Kamino and the skeptics in the Republic government can’t deny the skill and talent of a veteran soldier. A training program can’t take into account all the variables of combat, so veterans rely on firsthand knowledge of battle, tactics, and even psychology. Engagement with the enemy means learning about the enemy, and a clone commander or Jedi is wise to ask the counsel of a veteran on any tactical matter. Perhaps your specialization is the Clone Veteran, who relies on their battlefield experience to get them through the quickly escalating Clone Wars.

Secrets of the Clone Wars

The Game Master also gains plenty of new tools in Collapse of the Republic, including profiles of prolific NPCs from the latter days of the Clone Wars.

Though he was originally a slave rescued from Tatooine, Anakin Skywalker has become one of the greatest warriors in the Jedi Order by the time of the Clone Wars. He favors a proactive stance that borders on recklessness, but the clones of Captain Rex’s 501st respect his style of leading from the front. Still, his lack of patience has gotten him injured and even captured many times, requiring his former master Obi-Wan Kenobi to save him. Promoted to Jedi Knight in the wake of the Battle of Geonosis, Skywalker still works closely with his former master, and he is never far from his Padawan, Ahsoka Tano.

As the Chosen One, Anakin Skywalker has an acute control over his Force powers and he can provide a boost to other Force-sensitive characters in an encounter, or use his leadership skills to direct a large-scale battle in the Clone Wars!

A Setting Sun

Collapse of the Republic contains more than just player character options and new NPCs. New equipment, world profiles, and more immerse your campaigns in the latter days of the Clone Wars. It is the end of an era—what adventures will you find in the last days of the Republic?

Enter the end of the Clone Wars with the Collapse of the Republic (SWR15) sourcebook , available now for pre-order from your local retailer or our website with free shipping in the continental United States!

Discuss this article
in our forums!

Bob reads the comments.

View Video

Operation Canteen Crasher is a new community Mann vs. Machine event brought you by the same group that hosted Operation Titanium Tank!

This community-created event features 28 maps with 50 missions and new shiny medals! Complete the campaign and take home up to 5 in-game Canteen Crasher participant medals! Official servers are available in the USA, Europe, Asia, and Australia. Private servers are available for free for groups that wish to play together.

Just sign your name here, ignore the fine print, and go gun down some robots!

There are a humongous number of games on the App Store and the Google Play Store. We'd suggest you could count them if you didn't believe us, but there's so many we doubt you'd get finished before your bones turned to dust. Instead, it's probably a better idea if every week we pick the five best new games for iOS and Android.

And that's exactly what we've done here. There's no trawling through massive lists, no trying desperately to find new things on stores that feel like they're designed to point you in one direction and one direction only. We've played all of these games, we know what we're talking about, and we're sharing that juicy information with you, our discerning and charming reader. ... [MORE]

Having already enjoyed an impressive 200 million downloads worldwide, it’s hard to think of any devout fan of turn-based JRPGs not yet checking out Onmyoji. However, if you fall into this small category or just haven’t humped in for a while, a new game update that sees the evil god Orochi descend upon the land of Heian-Kyo launches today. Will you be able to summon him?

Onmyoji aims to keep players on their toes at the best of times, tasking them to build up an expert tactical team while engaging in stylish full-3D gameplay – either in PVE or PVP – to defeat various demons in the hopes of becoming the ultimate onmyoji. ... [MORE]

The PBE has been updated! As we continue the 9.7 PBE cycle, today's patch includes details on tweaks to Dunkmaster Ivern, and tentative balance changes!
Continue reading for more information!

(Warning: PBE Content is tentative and subject to change - what you see below may not reflect what eventually gets pushed to live servers at the end of the cycle! Manage your expectations accordingly.)

Table of Contents

Skin Tweaks

Here's Fairy Flan with details on updates made on Dunkmaster Ivern:
"Hey all, 
Fairy Flan here. I’m a VFX artist on the skins teams, specifically the team that made Dunkmaster Ivern. I’m here to talk a little bit about the changes we recently made to Dunkmaster Ivern and acknowledge everyone’s feedback. 
Going through the PBE posts, Ivern main subreddit, social, I definitely saw a lot of feedback around the thematic that we chose for Ivern. While we’re really happy to see some players are excited for Dunkmaster, we know a number of you were expecting a darker thematic and we disappointed you. We do try and find the best possible fit for thematic and champion, but that doesn’t always mean we nail it for everyone. 
That said, you all did give us some really great suggestions for Dunkmaster Ivern and we took them and made some changes to the skin:
  • Fresh new coat of paint on Iverns backboard (and a new backboard in general!)
  • New asset in Ivern Taunt
  • New asset in Bush spawn on W
  • Amped up SFX
  • Clearer vfx on passive camp
We learned a lot throughout this whole process and will definitely use all of your feedback when we approach future skins. We hope that these changes make Dunkmaster Ivern a better skin for you all to enjoy and really do appreciate all of your input! 
-Fairy Flan 
PS - Sorry this post took longer than you’re probably used to, we were working on some Ivern changes!"
Updated Images:

Balance Changes

NOTE*: The PBE is a testing grounds for new, tentative, & experimental changes. Be aware that what you see below may be relative to other changes earlier this cycle! These are not official notes.

  • [All changes reverted, expect these back for continued testing next cycle!]

  • [All changes reverted, expect these back for continued testing next cycle!]

Context & Notes

1) -None today!-

Check out [THIS PAGEfor a comprehensive list of the new content & changes currently on the PBE as a part of this cycle or catch up with the individual update links below !

It's a new dawn for the App Store, and for the PG Podcast. James is joined once again by Matt, and for the first time by PG's new deputy editor Dann Sullivan.

Together, they break down the big mobile GDC revelations, including Apple Arcade, Google Stadia, and two potential revisions of the Nintendo Switch. ... [MORE]

The Pacers had just failed to close out a close game for the third consecutive time, so naturally the conversation turned to the issue of finding someone who can take over in such circumstances and make winning plays. "Of course that could be part of it," a tired and exasperated Nate McMillan

Over the last few years festival like Tribeca and Sundance have showcased the intersection between virtual reality (VR) and cinema, debuting CGI pieces such as Spheres or live-action shorts like Marshall from Detroit. This week the Taiwan Film Festival is coming to the UK for the first time, and thanks to a collaboration between HTC Vive, Art Cinema and MSI, a VR pop-up cinema has been created to premiere Taiwanese VR film, The Deserted.

Created by multi-award winning Taiwanese director Tsai Ming Liang, The Deserted: “tells the surreal story of a man living in a ruined house in the mountains with two ghosts and a fish. Recovering from an illness and unable to communicate with the ghosts, his only companion is the lone fish who swims with him in the bathtub.”

The VR pop-up cinema will be at Asia House in central London, with MSI’s computer’s powering 20 HTC Vive Pro headsets at the same time, all thanks to HTC’s VR Theatre Management System. Ming-Liang collaborated with Taiwanese architect Rain Wu to create the cinema, incorporating visual clues from The Deserted’s film set, representing the area in between constant reality (the outside world) and a temporal reality (the cinema screen), a Purgatory space between the living and the dead of the film.

“Art Cinema is thrilled to work with Taiwan Film Festival and help stage the UK premiere of The Deserted by the highly-acclaimed Director Tsai Ming-Liang. This installation aims to bring the most thrilling experience to an array of audiences ranging from Film d’Auteurs lovers all the way to the most savvy explorers of virtual reality realms. Such encounters establish what 21th-century paradigms of art display and engagement are all about,” says Art Cinema founder, Myriam Blundell Phillips in a statement.

Public screenings for The Desert will begin tomorrow, 4th April, starting at 11am. There will be seven screenings per day with the exception being the last day, 8th April, where the final screening will take place at 5pm. For further details including all the times and how to book head to the Taiwan Film Festival UK website. For the latest use of VR in film, keep reading VRFocus.

Bob reads the comments.

View Video

Published 3 April 2019

| Legend of the Five Rings LCG

The Last Stone Played

Read a New Short Story Set in the World of Legend of the Five Rings

Throughout history, there are events that drastically change the Emerald Empire. From the crowning of the first Emperor to the return of the Unicorn, these moments happen perhaps once in a lifetime. Now, as the Hour of the Boar sets upon the Forbidden City, another one of these monumental events approaches.  

Fantasy Flight Games is proud to present “The Last Stone Played” by Robert Denton III, a new short story set in the world of Legend of the Five Rings!

"The Last Stone Played" kicks off the Inheritance cycle fiction, a collection which spans six seperate stories that will drastically affect the future of the Empire. Your journey into Rokugan is just beginning, and it all starts here!

A New Era

"The Last Stone Played" is a culmination of the story of Legend of the Five Rings until this point, but directly mentions plot points found in “Tiger Stalks His Prey”. Discover a new era for the Emerald Empire by reading the story here (0.4 MB).

Keep your eye on the Fantasy Flight Games website for additional stories that examine the fallout of this historic event, as well as previews and announcements for upcoming Legend of the Five Rings: The Card Game products!

Enter a new era of Rokugan with For the Empire (L5C19), available now for pre-order form your local retailer or our website!

Discuss this article
in our forums!

Published 29 March 2019

| A Game of Thrones: The Card Game

Something New in Westeros

A New Design for A Game of Thrones LCG® 2019 Season One Open Play

“Old powers waken. Shadows stir. An age of wonder and terror will soon be upon us.”
   –George R.R. Martin, A Feast for Crows

When Daenerys Targaryen brought dragons back into the world, everything changed. The fading spark of magic was rekindled. Prophecies suddenly felt real enough to walk the streets. And the Great Houses of Westeros—at once—became keenly invested in the events of Essos, far across the Narrow Sea.

Now, with the 2019 Season One Kit for A Game of Thrones: The Card Game, you can find that same sense of possibility—and wonder—returning to A Game of Thrones Organized Play with the introduction of Open Play.

In Open Play, you can earn official Organized Play promo cards without ever competing in a tournament. You can play jousts or melees. You can even play with variants like the Kingsmoot or Rookery. You can still earn your extended-art promos by fighting for the Iron Throne in your local tournaments, but you can also earn them by running demos or helping new players develop their skills in games using a pair of House Intro Decks.

You can play with your friends, at your own speed, as casually or competitively as you desire. In the end, there are only two things you need to do to earn your prizes in Open Play:

  1. Travel to your favorite local game store.
  2. Play A Game of Thrones: The Card Game.

That's it. That's all you need to do. You don't need a network of little birds keeping you informed about the latest trends in the metagame. You don't need a blade of Valyrian steel to cut through your opponents. You don't even need to worry that if you play, you have to win or die. You just play—and get prizes.

Play More to Earn More

Each month you participate in A Game of Thrones: The Card Game Open Play, you can earn two different extended-art promo cards. Throughout 2019 Season One, one of these cards will be a plot, and the other will be a character. Play enough games, and you'll be able to earn as many as three copies (a complete playset) of the character.

Month Card A Card B

$(document).ready(function() var opts = iframe: true, innerHeight: 419, innerWidth: 300 ; $('#ECD4').colorbox(opts); );

$(document).ready(function() var opts = iframe: true, innerHeight: 300, innerWidth: 419 ; $('#8E14').colorbox(opts); );


$(document).ready(function() var opts = iframe: true, innerHeight: 419, innerWidth: 300 ; $('#4CE8').colorbox(opts); );

$(document).ready(function() var opts = iframe: true, innerHeight: 300, innerWidth: 419 ; $('#E75E').colorbox(opts); );


$(document).ready(function() var opts = iframe: true, innerHeight: 419, innerWidth: 300 ; $('#1398A').colorbox(opts); );

$(document).ready(function() var opts = iframe: true, innerHeight: 300, innerWidth: 419 ; $('#142AE').colorbox(opts); );

As stated earlier, all you have to do to earn these cards is head to your favorite local game store, play, and record your games with the store's representative, who will check off a box on the store's tracking sheet for each game you complete.

Whenever you play enough games to check all the boxes in a given section, you earn the associated card. For example, when you record your first game in the first month of Open Play supported by the 2019 Season One Kit, you'll earn one copy of the kit's extended-art Missandei. After you record three more games, you'll earn a second copy. You'll earn your third copy after playing and recording two more games, and if you record two more games after that, you'll earn a copy of the extended art Forced March.

The beautiful thing about this system is that you can play your games at whatever pace you'd like. If you only have time to play one or two games a week, you can still earn cards. If you and your friends want to spend a full day at war on the fields of Westeros, you can play eight games and earn all four of the month's promos. Of course, tournament games count too, so long as they're at your store and you have them recorded.

More Than One Path to King's Landing

There's more than one path to King's Landing. You can go by road or by sea. You can fight through the armies at the gates, or smuggle yourself into port. You can broker deals and enter the city as an honored guest, or you might be captured and arrive at King's Landing as a hostage. Play your cards right, though, and even a hostage can contend for the Iron Throne!

With Open Play, there are more ways than ever to enjoy the Seven Kingdoms of Westeros and all their battles, intrigues, and political gambits. Play more. Explore more. Enjoy more.

Talk to your local retailer today about how you can get involved with A Game of Thrones: The Card Game Open Play!

Discuss this article
in our forums!

Gary Grigsby's War in the East and Gary Grigsby's War in the West are now available DRM-free. Get both games with the expansions 50% off until April 12, 1PM UTC.

Gary Grigsby’s War in the East is the spiritual heir to the great Eastern Front board and computer wargames of the past; a turn-based World War II strategy game down to the division and brigade level, stretching across the entire Eastern Front at a 10 mile per hex scale.

Gary Grigsby’s War in the West is the most ambitious and detailed computer wargame on the Western Front of World War II ever made. Starting with the Summer 1943 invasions of Sicily and Italy and proceeding through the invasions of France and the drive into Germany, War in the West brings you all the Allied campaigns in Western Europe and the capability to re-fight the Western Front according to your plan.

Published 14 March 2019

| Arkham Horror: The Card Game

Available Now – March 14

The Secret Name Is Now Available for Arkham Horror: The Card Game

 Take a look at the latest products from Fantasy Flight Games, now available at your local retailer or online through our webstore! 

The Secret Name

The Secret Name is the first Mythos Pack in The Circle Undone cycle for Arkham Horror: The Card Game.

Following the events of The Circle Undone, you are desperate to find more information about the dangerous new coven that has taken up residence in Arkham. Such knowledge is difficult to come by, even in a place like Arkham, but you do know of one witch whose story has been passed down for nearly two hundred years: Keziah, who escaped from the Salem Gaol in the late 1600s, and whose ghost still supposedly haunts the condemned Witch House in French Hill. With many questions and few leads, you have no choice but to chase the ghosts of Arkham’s past.

As a new cycle begins, you will need new tools to help you battle these unholy forces, including some of the new player cards in The Secret Name that belong to more than one class. These cards, which can be identified by their golden hue and dual class icons in the upper right corner of the card, can be added to your investigator’s deck if you have access to either of class detailed on the card. With diverse uses and powerful effects, they can make a worthy addition to any investigator’s arsenal.

Pick up your copy of The Secret Name (AHC30) at your local retailer today or online through our website here!

Discuss this article
in our forums!

Published 15 March 2019

| Star Wars: Destiny

Inspiring Presence

Preview Troopers and Leaders in Convergence

“We shall double our efforts!”
–Moff Jerjerrod, Star Wars: Return of the Jedi

Order your own copy of Convergence booster packs at your local retailer or online through our website today!

From early days of the Clone Wars to the struggle between the First Order and the Resistance, leaders and troopers have determined the fate of the galaxy by joining the battle on the front lines. From the inspiring Padmé Amidala to the terrifying Captain Phasma, these soldiers take charge of battle, inspire their fellow troops, and lead them to victory.

Convergence features an emphasis on cards that spot various subtypes on your field. For Red, this means greater attention paid to the troopers fighting battles in the field, and the leaders that push them to victory! Join us today as we preview troopers and leaders in Convergence, a new set of boosters for Star Wars™: Destiny!

Enforcing Power

We’ve already revealed

Captain Phasma

$(document).ready(function() var opts = iframe: true, innerHeight: 418, innerWidth: 360 ; $('#B16C').colorbox(opts); );

(Convergence, 18 ) and the re-printed

First Order Stormtrooper

$(document).ready(function() var opts = iframe: true, innerHeight: 418, innerWidth: 360 ; $('#144B3').colorbox(opts); );

(Convergence, 20).

This formidable team can overwhelm your opponent with firepower, especially with the

Advanced Training

$(document).ready(function() var opts = iframe: true, innerHeight: 418, innerWidth: 300 ; $('#17BE8').colorbox(opts); );

 (Convergence, 133) plot on your side. This team can also be augmented with

Megablaster Troopers

$(document).ready(function() var opts = iframe: true, innerHeight: 418, innerWidth: 360 ; $('#E7D7').colorbox(opts); );

(Convergence, 31), a support card that lets you also roll in a First Order Stormtrooper die! However, if you have a leader directing these troopers, their efficiency is enhanced, and you can roll in an additional First Order Stormtrooper die to ensure maximum firepower!

As the rare character who is both a leader and a trooper, Captain Phasma can take full advantage of the

Quicksilver Baton

$(document).ready(function() var opts = iframe: true, innerHeight: 418, innerWidth: 360 ; $('#A215').colorbox(opts); );

 (Convergence, 139), a weapon with three melee damage sides. This weapon is a tool of massive speed—equipping it on a leader lets you roll this upgrade's die immediately, while putting it on a trooper allows you to pay one resource to roll one of that character's dice. In the hands of the capable Captain Phasma, you can quickly attach the weapon and suddenly have two dangerous dice out on the battlefield, ready to resolve on your next turn.

Captain Phasma isn’t the only leader who can motivate her troops. The

Imperial Officer

$(document).ready(function() var opts = iframe: true, innerHeight: 418, innerWidth: 360 ; $('#1577A').colorbox(opts); );

(Convergence, 30 ) is a two-cost support and it's the perfect way to motivate your Stormtroopers. Anytime you activate the Imperial Officer, you may turn one of your trooper dice to any side! This officer can turn even the most errant trooper into a pinpoint marksman, or give experts like Captain Phasma the push they need to produce their best die face.

Leaders do more than inspire troopers, though. They have the wits and the skill to do what’s necessary and come out ahead.

Make Demands

$(document).ready(function() var opts = iframe: true, innerHeight: 418, innerWidth: 300 ; $('#1767').colorbox(opts); );

(Convergence, 24) is a common card that invites you to spot a leader and put your opponent in a difficult choice. Either you deal two damage to your opponent’s most important character, or you steal one resource. With proper planning, you can even play this card when your opponent is out of resources, forcing them to damage their character and giving you a significant advantage in your ongoing conflict.

Inspiration Through Action 

Leaders and troopers are far more than just enforcers looking to have their way. Leaders and troopers can inspire, find the light when all hope seems lost, and change the fate of the Galaxy.

Padmé Amidala

$(document).ready(function() var opts = iframe: true, innerHeight: 418, innerWidth: 360 ; $('#E608').colorbox(opts); );

 (Convergence, 75) was an inspirational figure in the Old Republic, taking action when those around her would prefer passivity. A new version of Padmé enters Convergence with the ability to improve your own dice or deal damage when she needs to—Padmé lets you resolve your dice showing focus sides as if they were indirect damage! It's important to note that this doesn't just affect Padmé’s dice, but every die you control. This can turn a team of

Rebel Engineers

$(document).ready(function() var opts = iframe: true, innerHeight: 418, innerWidth: 360 ; $('#14748').colorbox(opts); );

 (Across the Galaxy, 75), normally a support character, into dangerous foes, allowing you to constantly damage your opponent’s characters in a whole new way.  

Decades later,

Kes Dameron

$(document).ready(function() var opts = iframe: true, innerHeight: 418, innerWidth: 360 ; $('#10906').colorbox(opts); );

 (Convergence, 73), the father of Poe Dameron, would continue to carry this torch of hope and action. Serving as a sergeant during the Galactic Civil War, Kes is another character that acts as both a leader and a trooper. Furthermore, his Action lets you instantly use any number of your trooper dice in the order of your choice! This devastatingly fast assault means that a team of troopers led by Kes can launch a quick and punishing salvo before your opponent even gets a chance to respond.

Troopers go above and beyond the call of duty, sacrificing everything for their cause. When things look dire, you can always turn to 

Measure for Measure

$(document).ready(function() var opts = iframe: true, innerHeight: 418, innerWidth: 300 ; $('#10CB5').colorbox(opts); );

 (Convergence, 127), a common card that sees you remove one of your trooper dice to remove any other die. Costing zero resources, Measure for Measure is always playable as long as you have a trooper die on the field, and whether you use it as a desperate measure or a calculated risk, it's a surefire way to mitigate your opponent’s options.

And finally, if you choose to go all in on troopers while fighting for the heroes or the villains of the galaxy, Convergence offers a new battlefield in the form of

Military Camp

$(document).ready(function() var opts = iframe: true, innerHeight: 300, innerWidth: 418 ; $('#C482').colorbox(opts); );

 (Convergence, 178). While you control this battlefield, you can use its Power Action to quickly activate two characters that share a subtype. While this can be useful for any list, you can then reroll one of those dice if it belongs to a trooper. Action efficiency is essential to gaining an advantage in Star Wars: Destiny, and a Military Camp can help your well-trained troopers come out on top. 

Lead by Example

Leaders and troopers are soldiers of action in the Star Wars saga. Not content to remain passive, you’ll often find them on the front lines of battle, throwing themselves into harm’s way for their cause. Will you join the elite ranks of leaders and troopers making their mark on the galaxy?

Join your cause with Convergence (SWD16) booster packs for Star Wars: Destiny, releasing on March 28th and available now for pre-order from your local retailer or our website!

Discuss this article
in our forums!

Pixvana’s cloud-based virtual reality (VR) platform SPIN Studio allows immersive content creators to build interactive story experiences from within a headset. This week, the company has announced an additional tool for the platform, SPIN Guide.

SPIN Guide provides companies with a suite of presentation management tools as well as real-time analytics, helping guide audiences whilst tracking engagement and content comprehension. The new feature is ideal for VR uses cases where several guests may be taking a tour for example, with SPIN Guide one person can control what an entire audience is seeing from one main screen.

Alongside providing fully guided VR experiences, to ensure everyone has the same unified experience whoever is controlling the platform has the ability to talk to them throughout the journey; play, pause, and seek the video; adjust volume; and more.

“At Pixvana, we are dedicated to bringing new and powerful VR-native technology to market to help fuel the growth of the entire ecosystem,” said Beverly Vessella, VP of Product for Pixvana in a statement. “SPIN Guide is a trailblazing VR functionality that makes it effortless to lead entire groups of viewers on life changing adventures — guiding them, watching them respond, learning from them, and improving their experience along the way.  This is a game changer for everything from corporate trainings to sales enablement and marketing presentations.”

SPIN Guide can create heat maps of where users are looking, how they navigate the content, and how well they understand the content they consume, to provide valuable data for companies.

Cloud infrastructure and digital workspace technology company VMware has already begun using SPIN Studio. “VR has proven to be a powerful sales training tool for creating lasting impressions and increasing product recall and retention,” said Mimi Spier, Vice President of IoT at VMware. “Pixvana’s new SPIN Guide provides us with a whole new level of control, guidance, and insight into how effectively we are training our sales team. Now, we can better understand how our training material are being received and retained, plus we can use real-time analytics to optimize the experience on the fly.”

SPIN Guide is available for download in SPIN Studio. For further updates, keep reading VRFocus.

LuckyLukeTF2 is back with the Top 10 Plays from the recent Insomnia 63 LAN in England! The Top 10 Plays is a monthly series and you can catch up on all of the episodes here.

It has been a rather hectic week thanks to the Game Developers Conference (GDC) 2019 in San Francisco. But now its Sunday and time to relax, put your feet up, watch a movie, get some gaming in, or if every day feels like a Sunday and you need a job, then look no further.

Location Company Role Link
Dublin, Ireland WarDucks Game UI Developer (WPF) Click Here to Apply
Dublin, Ireland WarDucks Game Developer Click Here to Apply
Dublin, Ireland WarDucks Game Server Developer Click Here to Apply
Redmond, WA Facebook Reality Labs Applied Scientist, AR Audio Click Here to Apply
Menlo Park, CA Facebook Reality Labs Brain-Computer Interface (BCI) Engineer Click Here to Apply
Redmond, WA Facebook Reality Labs AR/VR Software Engineer, Eye Tracking Click Here to Apply
Seattle, WA Oculus 3D Generalist Click Here to Apply
Seattle, WA Oculus Product Design Prototyper – AR Experiences Click Here to Apply
Seattle, WA Oculus Product Designer – AR Platform Click Here to Apply

Don’t forget, if there wasn’t anything that took your fancy this week there’s always last week’s listings on The VR Job Hub to check as well.

If you are an employer looking for someone to fill an immersive technology related role – regardless of the industry – don’t forget you can send us the lowdown on the position and we’ll be sure to feature it in that following week’s feature. Details should be sent to Peter Graham (pgraham@vrfocus.com).

We’ll see you next week on VRFocus at the usual time of 3PM (UK) for another selection of jobs from around the world.

Today, we are thrilled to announce that our upcoming PlayStation VR exclusive, Blood & Truth, launches on 28th May 2019.

It’s an all-action first-person shooter that plays out amidst the grit and glamour of London’s criminal underworld, featuring outrageous set pieces, non-stop action and cutting-edge tech that gets the very best out of your PS VR headset.

The Origins of Blood & Truth

We were one of the first teams at SIE Worldwide Studios to get our hands on PlayStation VR and we were proud to deliver one of its standout launch titles. As you may remember, PlayStation VR Worlds was a collection of diverse, distinct experiences, ranging from deep-sea exploration in Ocean’s Descent, to an abstract future sport in Dangerball.

But listening to community feedback, it was clear that the London Heist experience was the overwhelming fan favourite. People absolutely loved being the star of their own gangster movie – from the moment Mickie sat down in front of you and snarled “What you lookin’ at?” you were totally immersed in London’s criminal underworld.

PS VR gave us the opportunity to explore something that traditional video games had struggled to do. You weren’t just watching the action unfold, you were being thrust into the very heart of it – and that felt like a thrilling paradigm shift for both creators and players alike.

So with our next project, we were determined to not just replicate this laser focus on immersion and interactivity, but to push it to the next level. And what better playground to flex our muscles in than with a return to London’s criminal underbelly?

Becoming an Action Hero

Our goal with Blood & Truth was to take what we learned on London Heist and use that experience to create the ultimate PS VR blockbuster – one where the player could truly live out their wildest action hero fantasies in a full-length first-person shooter.

Blood & Truth pushes you through a rollercoaster ride of a story line, set against iconic London locations. You’ll be dual-wielding automatic pistols while leaping from exploding buildings, exchanging gunfire from the back of an armoured vehicle, battling through hordes of enemies on daring rescue missions, and chasing down targets through the grimy back-streets of London.

To ensure we nailed that all-action summer blockbuster feel, we worked with Hollywood producer/director Rick Porras (whose credits include Lord of the Rings, Contact and Forrest Gump) on our mo-cap shoots, alongside a great cast of actors including Colin Salmon (Mortal Engines, London Has Fallen, Resident Evil).

Be at the Center of the Action

We’ve also taken the level of interactivity and action beyond anything we’ve done before. Whereas in the London Heist your character fired from a fixed position, in Blood & Truth, you can move between cover to get a better angle on enemies, and interact with your environment to discover new weapons, ammo, intel or collectables.

We’ve also implemented an on-body inventory giving you easy access to your guns, ammo and tools. This means you can glance down to your hips to see a pair of revolvers, then look to your shoulders to see a combat shotgun and an assault rifle. Changing weapons is as simple and intuitive as reaching to the holster and grabbing it.

And we’re particularly proud of the work our audio team has done on Blood & Truth. We wanted a distinctive style to our music, reflecting both the action movie genre we’re inspired by, and the contemporary sound of London. We’ve worked with both talented grime artists and a full 90-piece orchestra and the results are spectacular – look out for more on the game’s music soon.

Pre-order Incentives

Mark your calendar for 28th May and prepare to be the ultimate action hero – Blood & Truth is coming. Pre-order today from the PlayStation Store and you’ll get the following extras:

  • Avatars: A trio of avatars for your PSN ID showing agent Carson, Ryan Marks and the mysterious Kayla
  • Digital art book
  • Digital soundtrack

Stay tuned to PlayStation.Blog for more news soon in the run up to launch!

Published 27 March 2019

| KeyForge

What Is a KeyForge Metagame?

Two Vault Tours Reveal New Secrets of the KeyForge Metagame

Greetings, Archons!

'Tis a momentous age for KeyForge and a world-changing time for the Crucible—this…

Time of Triumph!

The first Vaults of the KeyForge Vault Tour have now been cracked—their secrets plundered by The Captain of Barrackslaunch and B. Celerinius, the City Archbishop. Yet there are many Vaults still before us, including those newly discovered in Schaumburg, Illinois, where hundreds of Archons will soon vie for their secrets during the Vault Tour at AdeptiCon.

And even for those of us unable to plunder that site for its Æmber (and redeem our Æmbershards for prizes), we find other secrets revealed within the successes—and failures—of those who went before us. And those secrets begin to whisper of a "metagame"—a larger knowledge of the possibilties within the game that informs our decisions as we head to our local Open Play nights, to our ChainBound events, and to the Vault Tour itself.

We find rumors of the cards we'll expect to face, even in this unique game of unique decks. No one can copy the dominant deck—there will never be two Captains of Barrackslaunch nor two City Archbishops by the name of B. Celerinius—but we may find certain cards rising to prominence among numerous Archons. And we may learn how to play against them.

Watch out for these folk!

1. Stay Out of the Shadows!

The thieves, rogues, elves, and con artists who work in the Shadows are everywhere right now in competitive KeyForge!

Of the eight decks to make Top 4 in Eindhoven and Seattle, seven of them were running Shadows. Indeed, no fewer than six of them were running

Bait and Switch

$(document).ready(function() var opts = iframe: true, innerHeight: 418, innerWidth: 300 ; $('#14A1F').colorbox(opts); );

, which has currently positioned itself as the Number One card to expect to play around. With its ability to steal enough Æmber from your opponent to prevent the forging of a key—and to put yourself in good position to forge a key yourself—Bait and Switch exemplifies the many, many ways that Shadows cards can steal your opponent's Æmber and disrupt the game's momentum.

Accordingly, the Archon format Vault Tour in Eindhoven featured more Shadows than any other house. In fact, Shadows were almost twice as popular as the next house and were more than three times as popular as the least popular house, Mars.

Shadows weren't just popular in Eindhoven; they were successful, too. Shadows was again the most popular house after the cut to Day 2.

Interestingly, however, there was a good bit of movement among the other houses, and Mars vaulted into a three-way tie for third most popular—while Sanctum were struck back into last place.

The take-away, of course, is that you need to expect Shadows to come tip-toeing along, hoping to pickpocket your Æmber, so you need to learn how to play around their most powerful cards (and maybe co-opt some of their strategies, as well).

2. Expect the Unexpected

One of the things that sets KeyForge apart from most other card games is that it has no resource costs—at all. Instead, you choose one of your houses at the beginning of your turn, allowing you to play and use any number of cards from that house.

It's as easy to play a copy of Overlord Greking as it is to play a

Dust Imp

$(document).ready(function() var opts = iframe: true, innerHeight: 418, innerWidth: 300 ; $('#11A73').colorbox(opts); );

. Or, as your opponent considers her response to your loaded battleline, she can just as easily afford to play

Gateway to Dis

$(document).ready(function() var opts = iframe: true, innerHeight: 418, innerWidth: 300 ; $('#B4B1').colorbox(opts); );

as she can play Foggify.

The result is that KeyForge leads to some truly swingy moments, in which momentum is wrested away from a player. And it can just as easily swing back. But as the Vault Tour suggests, the swingy nature of the game currently makes it difficult for players to rely upon any sort of sustained board advantage (where you might have more creatures activating each turn than your opponent).

Seriously… Not even this thing's immune!

At Eindhoven and Seattle, we saw that of the eight decks that made Top 4, six of them had at least one card capable of removing every enemy creature. Half of them boasted actions like Foggify that could subvert an opponent's plans to assail their creatures, and they all had four or more actions that could damage (and potentially destroy) enemy creatures—or exhaust them or return them to their controller's hand.

For now, then, this suggests that houses like Brobnar and Sanctum—that excel at battling through opponent's creatures to establish board presence—will continue to take a back seat to the houses that focus more on trickery and disruption. And even within these houses, we saw shifts among their most popular cards from Day 1 to Day 2 that reflected a greater degree of immediate impact.

While the Gauntlet of Command doesn't have an immediate impact, it allows your Brobnar creatures to make immediate impact on future turns.

3. Balance Your Approach

We saw a lot of different Archons over the course of the first two Vault Tours, and those Archons often went to great extremes—packing in as many as 28 creatures or 21 actions. We saw decks loaded with as many as eight or nine artifacts and trying to buff their creatures with as many as seven upgrades.

But none of these decks found their way to the final rounds.

Even among the limited number of Day 2 decks, the Archons who battled their way into the Top 4 at either event tended not to load up heavily on any specific category of card. The two exceptions were "Steel" Gisaell, Hall Forest Keeper—with 18 actions, they were the most action-laden of all Day 2 Archons at Eindhoven, and Beulah l'Abondante, Meurtrière du Fjord, who was tied with five other Day 2 Archons at Eindhoven for the most creatures (at 21).

Otherwise, the winning deck at Eindhoven only placed in one category for the "most" of anything, tying for third place in the Most Upgrades category… with a whopping two upgrades. And B. Celerinius, the City Archbishop, who won Seattle, went completely unrecognized in any of these "most of" lists.

What does this tell us? It likely hearkens back to Point 2 above—that relying too heavily on any one part of the game can result in failure because it's too easily countered.

Yes, if you have 28 creatures in your deck, you might get your battleline loaded with twelve of them, but you can only use so many creatures before your opponent destroys them all with Gateway to Dis. Even if you manage that one turn of reaping for seven Æmber, a single Bait and Switch can turn the momentum in the other direction.

Similarly, a deck with too many artifacts may find them stolen, activated by opponents, or destroyed. Decks with too many actions may fall off-pace against decks that play out enough creatures to reap faster than your actions can kill them.

So if you're trying to evaluate which of your decks is most likely to meet with success, the results from the first two Vault Tours suggest that you might want to aim for a deck that has enough artifacts to make good plays when your opponent destroys your creatures, enough creatures to make good plays when your opponent seizes your artifacts, and enough actions to disrupt your opponent's plans from turn to turn.

4. Draw Is Good

While the statistics we find from Day 1 at each Vault Tour suggest the types of decks and cards you're more likely to face in the larger community, the statistics from Day 2 provide a better picture of the decks that are winning. And the statistics from the Top 4 Archons at each event offer an even more accurate snapshot of what you might currently expect from the game's top decks.

In Eindhoven, we found Logos appearing as the fourth most popular house on Day 1, tied for the third most popular house on Day 2, and vaulting up into the second most common position among the Top 4, as three of the Top 4 decks boasted Logos and the house's focus on drawing and holding more cards (including the ability to archive cards and pull them into hand at the appropriate moment).

Similarly, in Seattle, we found Logos was the fourth most popular house on Day 1, dropped to the fifth most popular house on Day 2, but recovered again by the Top 4, tying for second place with Dis and Sanctum. And, of course, we saw Logos featured in the winning deck, as B. Celerinius, the City Archbishop used card draw and rapid Æmber generation to outrace his rival Archons—even without Shadows cards.

The top decks from Eindhoven and Seattle.

In a game as changeable as KeyForge, the ability to cycle rapidly through your deck means you can find and hold the "answer" cards sooner and play them at exactly the right time. It's worth noting that cycling through your deck isn't just a matter of card draw; it's also a matter of playing out cards, increasing your hand size, and archiving cards you don't want right away in favor of extra cards from other houses.

Logos, of course, excels at all these things with

Phase Shift

$(document).ready(function() var opts = iframe: true, innerHeight: 418, innerWidth: 300 ; $('#11172').colorbox(opts); );


Wild Wormhole

$(document).ready(function() var opts = iframe: true, innerHeight: 418, innerWidth: 300 ; $('#17C1F').colorbox(opts); );



$(document).ready(function() var opts = iframe: true, innerHeight: 418, innerWidth: 300 ; $('#64BA').colorbox(opts); );

, and (who could forget?) The Captain's two


$(document).ready(function() var opts = iframe: true, innerHeight: 418, innerWidth: 300 ; $('#11DC1').colorbox(opts); );


5. BYOA (Bring Your Own Æmber)

One of the most important things we can learn from the Vault Tour is that the game's top players are keenly aware that KeyForge is not a "battle" game. You're not trying to destroy your opponent. You're not even really all that concerned about your opponent's creatures. You're not trying to destroy a fortress or claim a throne. Your goal is simply to be the first Archon to forge three keys… and doing that requires Æmber.

While there were a good number of Archons who focused on spawning hordes of creatures or bashing their opponents' creatures, the most successful players stayed focused on gathering Æmber and forging keys. If they were winning the race for Æmber, they could care less about the number of creatures their opponents threw on the table.

But all that Æmber has to come from somewhere. Creatures can reap it, but as we saw, the top decks were not often focused on establishing and maintaining a greater number of creatures. Instead, we found that the eight decks to make Top 4 at either Vault Tour averaged no fewer than 12 raw Æmber they could play from hand.

Notably, The Captain of Barrackslaunch led this charge with a whopping 17 Æmber icons on her cards—all in addition to the steal effects and the creatures that could come in ready and reap immediately!

The ability to generate immediate Æmber is hard to overvalue, and it's perhaps a major part of the shift we saw among the top Dis cards. Day 1 in Eindhoven, Dis were driven primarily by the capture and steal effects of


$(document).ready(function() var opts = iframe: true, innerHeight: 418, innerWidth: 300 ; $('#1E7D').colorbox(opts); );



$(document).ready(function() var opts = iframe: true, innerHeight: 418, innerWidth: 300 ; $('#A0AC').colorbox(opts); );

, and the most popular Dis card in Seattle on Day 1 was Pit Demon—with its ability to steal Æmber. But that theft required an action that it couldn't take immediately, so by Day 2, we saw Dis driven across the two Vault Tours primarily by Gateway to Dis, which allowed players to completely eliminate their opponents' battlelines.

Still, the Top 4 decks from each Vault Tour saw yet another shift. While Gateway to Dis remained a prominent part of the Dis contingent, it fell behind Mind Barb and Dust Imp, both of which offered immediate Æmber gains. Among the eight Top 4 decks, Mind Barb was the most common Dis card with six copies, and Dust Imp took second with five copies.

Use These Secrets Wisely!

So, Archons, these are the treasures of knowledge that we offer you. Have you learned anything interesting? Do these statistics confirm what you had already suspected? Did anything here surprise you?

Understanding the metagame is the first step to playing your way ahead of it. So is there anything you've learned that has helped you anticipate your opponents' plays? What advice can you offer to Archons looking for ways to get more from their creatures, actions, and artifacts?

Share your thoughts on our community forums and with our KeyForge community on Facebook and Twitter @FFGOP (#KeyForgeOP). Then stay tuned for the results of the upcoming Vault Tour at AdeptiCon!

Discuss this article
in our forums!

Published 29 March 2019

| Star Wars: Legion

Star Wars™: Legion Seasonal Play

Introducing a New Design for Star Wars™: Legion 2019 Season One Open Play

“Hey, don’t worry. Chewie and me got into a lot of places more heavily guarded than this.”
   –Han Solo, Star Wars: Return of the Jedi

How do you play Star Wars™: Legion?

Do you and your friends recreate your favorite Star Wars battles? Do you enjoy massive multiplayer battles with AT-STs and T-47 Airspedeers blasting at each other past dozens and dozens of troopers, droids, speeder bikes, and Wookiees? Do you play smaller battles with smaller armies on 3' x 3' playmats to conclude your combats in a shorter period of time? Do you download and play through the Operations published by Organized Play?

Well, whatever way you play Star Wars: Legion, it's about to become the right way. The only question is: are you playing it in the right place?

Starting this April with the 2019 Season One Kit, Star Wars: Legion Organized Play is about to become a whole lot more "open." The focus turns toward Open Play Nights and participation—any kind of participation—so long as it's your participation and it takes place at your favorite local game store.

The More You Play, The More You Earn

What does it mean that Star Wars: Legion Seasonal Play has shifted toward Open Play Nights? It means you only need to do two things to take part (and win cool prizes):

  1. Show up at your favorite local game store.
  2. Play Star Wars: Legion.

That's it. That's all you need to do. And you can do it at whatever pace you like, playing games with anyone.

In return, you can earn some cool, extended-art cards that you can use to enhance your favorite armies. The 2019 Season One Kit comes with six different extended-art cards. By participating in Open Play, you can earn up to two of these cards per month, and you can earn as many as two copies of each.

Month Card A Card B



All cards other than the Imperial Royal Guards are double-sided. Click on a card to view its reverse side.

To earn these cards, you'll report each game you complete during Star Wars: Legion Open Play to your store's representative, who will check a box on the store's tracking sheet. Each time you check off a whole section, you'll earn the associated promo card. And the good news? You only need to play a single game to check off a whole section.

That means you can claim two copies each of the month's two different promo cards by playing just one game per week. Or you can slam through four games in a large tournament and earn all four cards in one go. The pace at which you earn these cards is entirely up to you!

Ready Your Strike Team

As the first season of Rallypoint Qualifiers explodes across the globe and offers tournament players all the competitive Star Wars: Legion they could hope to find, the 2019 Season One Kit and the Open Play Nights it supports offer you another way to enjoy your Star Wars trooper battles.

Build your armies and play your friends. Meet new players, teach new players. The possibilities are limited only by your imagination, so reach out to your local game store and find out how you can get involved with Star Wars: Legion Open Play!

Discuss this article
in our forums!

Well, it's been a crazy week in the world of mobile gaming. If we were looking for a chance to ease in the new editorial team, this definitely wasn't it. We've seen the announcement of Apple Arcade, which might well revolutionise the way we consume premium mobile games, as well as the long-awaited (but ultimately a bit disappointing for a variety of reasons) launch of The Elder Scrolls: Blades.

New editorial team you ask? Why, yes. I've taken over as editor, with the lovely Ric moving on to pastures new. We've always welcomed a new addition to the team - Dann Sullivan - as deputy editor. You're going to be seeing a lot more of him and his lovely face on these hallowed pages in the coming weeks and months. Say hi to him in the comments, I'm sure he'd appreciate it. ... [MORE]

The 7th Guest: 25th Anniversary Edition is now available DRM-free. Get it 15% off until April 9th, 5pm UTC. Owners of original 7th Guest are eligible for 66% discount until April 9th, 5 PM UTC, and 60% off afterwards.

The famous game remastered in a new 25th Anniversary Edition! The father and mother of all 'Haunted Mansion' games. Winner of multiple gaming awards and “No. 1 Rated Game of 1994”.

The 25th Anniversary Edition includes a lot of fixes and improvements, like new controls, option to quickly skip scenes and new map, improved voice acting and graphic upscaling.

Original The 7th Guest is included as free bonus, alongside soundtrack, a novel, the original script and other goodies.

Hey fellow Humans,

Michael speaking here on behalf of Curve Digital – I am the Senior Producer of Human: Fall Flat.

Last December, we announced that more content is coming in 2019. I’m pleased to announce to you that our first big free 2019 update is coming on April 16! It will offer you a brand-new level called “Dark” and 13 customization elements!

Human Fall Flat

Human Fall FlatHuman Fall Flat

The new “Dark” level is the very first level set at night-time, with a flavor of a nightmare rather than a dream – but not scary, just atmospheric and mysterious. We wanted to try something a bit different, a level that would stand out yet was still undeniably Human: Fall Flat. A night-time level hadn’t been done yet, so why not?

Moreover, we had electricity already used in the Power Plant level and this made us start to think about swinging lanterns and Tesla coils, and how cool electricity arcs would look in the dark. As far as the level theme is concerned, the main inspirations were horror movies like the Universal Classic Monsters and movies such as Beetlejuice and A Nightmare Before Christmas.

Human Fall Flat (gif)

Moving forward, we tried a few different horror movie tropes: abandoned buildings, the big creepy clocktower, a mansion on a hilltop, whilst trying to keep the puzzles based in reality and science, and to the Human: Fall Flat formula.

When we started building the level, we used the two previous levels, Power Plant and Aztec, as benchmarks to make the new level as big as the Aztec level in size. However, it ended up being much larger. The puzzles themselves required a lot of iteration and tweaking due to Human: Fall Flat’s unique physics.

I hope you like what we did with the level and the team is really looking forward to seeing you discover all the puzzles and surprises it has.

From the developer of You Must Build A Boat and 10000000 comes a puzzle narrative adventure based around capturing moments and dealing with consequences.

Photographs features 5 stories, each with their own twists, and each with their own unique puzzle mechanic. It's an unusual proposition, but one that we think delivers where it counts. ... [MORE]

The Tobacco Dock in London, UK is an unusual place to have a big show like EGX Rezzed. The videogame event – which is primarily geared towards PC gaming – has been held there for a number of years, providing a much more intimate feel than its bigger brother EGX (normally held at the National Exhibition Centre (NEC) in Birmingham). The small rooms allow studios to create a shop front feel to their displays, for a very British style of gaming event. There was just one problem when it came to VRFocus attending, the notable lack of virtual reality (VR).   

Image Credit: Tobacco Dock

That’s not to say there wasn’t any but it was a shame to wander around and really have to search for any hint of a VR experience when the UK has some of the best developers in the world creating awesome content. A good example was the fact that PlayStation was there in all its blue glory but not a PlayStation VR was in sight. On demonstration was Media Molecule’s Dreams – which will get VR support – but April’s Early Access release doesn’t include it.

The ever-popular Coatsink Software – purveyors of fine VR titles like Augmented Empire, Esper, Esper 2, A Night Sky and  They Suspect Nothing was also there but alas no VR, not even a hint of newly revealed Shadow Point.

However, it wasn’t all doom and gloom as VRFocus not only found some VR, it’s also worth trying out if you have the chance. The centrepiece was most certainly at the Porsche stand with racing simulator specialist Vesaro displaying one of its Commercial VR simulators with full pneumatics and Oculus Rift headset – which has a retail price starting from £20,000 GBP – where players could race on Project CARS Pro title Porsche 911 VR-Racing Experience built specifically for the car manufacturer by Slightly Mad Studios.

Continuing with that sense of adrenaline is London-based studio Blackwall Labs which was demoing its recently announced title NYC Bungee. Using an HTC Vive the core of the experience is being able to bungee jump off the statue of liberty – something you couldn’t do in real life. Other parts to the title include being able to climb the statue, take a zip wire from the top of the statue, or for something a little more tranquil there’s a balloon ride to the top.

Primarily designed for VR arcades, NYC Bungee will eventually come to Oculus Rift, HTC Vive and Windows Mixed Reality home users as well.

Next to Blackwall Labs was Spillage Games with its title A Dragon’s Tale, where player’s are the dragon, having to hold the HTC Vive controllers out like wings to flap them to gain height. Once aloft you could then soar around the landscape, learning how to breathe fire and deal with monsters.

The last on the list was located in the Unreal Engine area, with indie developer Ben Lunato demoing his videogame A Ton of Feathers. It’s about chasing down a serial killer through a series of novellas that he’s anonymously published online whilst trying to discover his identity.

Tomorrow is the last day of EGX Rezzed 2019 with some tickets still available. For the latest events featuring VR, keep reading VRFocus.

The Closed Beta period for Bublar’s stunning location-based title ‘Otherworld Heroes’ has now begun, and you’ll be able to delve headfirst into this incredible fantasy adventure, either on iOS or Android.

Once again, Bublar has made expert use of the hottest AR technology in order to bring its most vivid world yet to life, and ‘Otherworld Heroes’ stands to become all the more impressive as time goes on. ... [MORE]

Instead of watching this video, you should check out the game here: https://store.steampowered.com/app/844590/Hypnospace_Outlaw/ (More)

We’re happy to announce that Alpine Green is joining the DualShock 4 wireless controller lineup next month. The new controller features a contrasting green and white color with golden arrows around the directional buttons. Pick one up to refresh your setup this spring and add some extra style to your play!

Alpine Green will be available across retailers in U.S. and Canada in April for $64.99 USD (MSRP) / $74.99 CAD (MSRP), while supplies last. Click here for pre-order details, or check your local retailers for availability.

DualShock 4 (Alpine Green)

DualShock 4 (Alpine Green)DualShock 4 (Alpine Green)

Gamescom 2018 may have been some time ago, but thanks to our Big Indie Pitch, there's still a whole heap of games we saw that few other people did - and we're sitll thinking about them to this day.

It's always a joy to be the first to see a new indie game, to get your hands on an innovative title from a small studio way before it becomes the next big thing. Imagine being the first person to play Reigns or Florence. ... [MORE]