Third Person Shooter E22: Player Aim

Share it with your friends Like

Thanks! Share it with your friends!

Close

We create a new animation based on the rig from an existing mixamo one which will allow our player to look up and down. Also, we start with a small refactor on the way our crosshair works.

I hear myself saying SPLINE all the time instead of Spine. Sorry about that, but you probably understand what i’m trying to achieve..